Commit 287bfc77 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().

wined3d_buffer_load_location() can handle loading from WINED3D_LOCATION_DISCARDED just fine, so use it instead of duplicating the functionality here. Signed-off-by: 's avatarZebediah Figura <zfigura@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 837e6050
......@@ -653,14 +653,12 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_co
if (locations & WINED3D_LOCATION_DISCARDED)
{
locations = ((buffer->flags & WINED3D_BUFFER_USE_BO) ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM);
if (!wined3d_buffer_prepare_location(buffer, context, locations))
if (!wined3d_buffer_load_location(buffer, context, locations))
{
data->buffer_object = 0;
data->addr = NULL;
return 0;
}
wined3d_buffer_validate_location(buffer, locations);
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED);
}
if (locations & WINED3D_LOCATION_BUFFER)
{
......
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