Commit 290f0fd3 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

ddraw: Handle stateblocks in d3d_device7_SetTextureStageState().

parent 16291e52
...@@ -5125,18 +5125,20 @@ static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface, ...@@ -5125,18 +5125,20 @@ static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
} }
case D3DTSS_ADDRESS: case D3DTSS_ADDRESS:
wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value); d3d_device_set_sampler_state(device, stage, WINED3D_SAMP_ADDRESS_V, value);
break; break;
default: default:
break; break;
} }
wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value); d3d_device_set_sampler_state(device, stage, l->u.sampler_state, value);
} }
else else
{ {
wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value); wined3d_stateblock_set_texture_stage_state(device->update_state, stage, l->u.texture_state, value);
if (!device->recording)
wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
} }
wined3d_mutex_unlock(); wined3d_mutex_unlock();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment