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wine
wine-winehq
Commits
29d50a21
Commit
29d50a21
authored
Aug 05, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 05, 2016
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wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
9567813e
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texture.c
dlls/wined3d/texture.c
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dlls/wined3d/texture.c
View file @
29d50a21
...
...
@@ -2881,7 +2881,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
if
(
device
->
d3d_initialized
)
context
=
context_acquire
(
device
,
NULL
);
surface_load_location
(
surface
,
context
,
texture
->
resource
.
map_binding
);
wined3d_texture_load_location
(
texture
,
sub_resource_idx
,
context
,
texture
->
resource
.
map_binding
);
wined3d_texture_invalidate_location
(
texture
,
sub_resource_idx
,
~
texture
->
resource
.
map_binding
);
if
(
!
surface
->
dc
)
...
...
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