Commit 29d50a21 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().

parent 9567813e
......@@ -2881,7 +2881,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
if (device->d3d_initialized)
context = context_acquire(device, NULL);
surface_load_location(surface, context, texture->resource.map_binding);
wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
if (!surface->dc)
......
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