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wine
wine-winehq
Commits
2b1b5dba
Commit
2b1b5dba
authored
Apr 19, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 20, 2011
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ddraw: Don't bother unsetting resources on surface destruction.
Uninit3D() / stateblock destruction already takes care of this.
parent
0de0e817
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surface.c
dlls/ddraw/surface.c
+0
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dlls/ddraw/surface.c
View file @
2b1b5dba
...
@@ -361,10 +361,6 @@ static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface)
...
@@ -361,10 +361,6 @@ static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface)
if
((
ddraw
->
d3d_initialized
)
&&
(
This
==
ddraw
->
d3d_target
))
{
if
((
ddraw
->
d3d_initialized
)
&&
(
This
==
ddraw
->
d3d_target
))
{
TRACE
(
"(%p) Destroying the render target, uninitializing D3D
\n
"
,
This
);
TRACE
(
"(%p) Destroying the render target, uninitializing D3D
\n
"
,
This
);
/* Unset any index buffer, just to be sure */
IWineD3DDevice_SetIndexBuffer
(
ddraw
->
wineD3DDevice
,
NULL
,
WINED3DFMT_UNKNOWN
);
IWineD3DDevice_SetDepthStencilSurface
(
ddraw
->
wineD3DDevice
,
NULL
);
IWineD3DDevice_SetVertexDeclaration
(
ddraw
->
wineD3DDevice
,
NULL
);
for
(
i
=
0
;
i
<
ddraw
->
numConvertedDecls
;
++
i
)
for
(
i
=
0
;
i
<
ddraw
->
numConvertedDecls
;
++
i
)
{
{
wined3d_vertex_declaration_decref
(
ddraw
->
decls
[
i
].
decl
);
wined3d_vertex_declaration_decref
(
ddraw
->
decls
[
i
].
decl
);
...
...
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