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wine
wine-winehq
Commits
2bf020e2
Commit
2bf020e2
authored
Jul 27, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 28, 2011
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wined3d: Only invalidate state for the current context in surface_blt_fbo().
parent
afd1fe43
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6 additions
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6 deletions
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-6
surface.c
dlls/wined3d/surface.c
+6
-6
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dlls/wined3d/surface.c
View file @
2bf020e2
...
@@ -5105,16 +5105,16 @@ static void surface_blt_fbo(struct wined3d_device *device, const WINED3DTEXTUREF
...
@@ -5105,16 +5105,16 @@ static void surface_blt_fbo(struct wined3d_device *device, const WINED3DTEXTUREF
context_set_draw_buffer
(
context
,
GL_COLOR_ATTACHMENT0
);
context_set_draw_buffer
(
context
,
GL_COLOR_ATTACHMENT0
);
}
}
context_check_fbo_status
(
context
,
GL_DRAW_FRAMEBUFFER
);
context_check_fbo_status
(
context
,
GL_DRAW_FRAMEBUFFER
);
device_invalidate_state
(
device
,
STATE_FRAMEBUFFER
);
context_invalidate_state
(
context
,
STATE_FRAMEBUFFER
);
glColorMask
(
GL_TRUE
,
GL_TRUE
,
GL_TRUE
,
GL_TRUE
);
glColorMask
(
GL_TRUE
,
GL_TRUE
,
GL_TRUE
,
GL_TRUE
);
device_invalidate_state
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE
));
context_invalidate_state
(
context
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE
));
device_invalidate_state
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE1
));
context_invalidate_state
(
context
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE1
));
device_invalidate_state
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE2
));
context_invalidate_state
(
context
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE2
));
device_invalidate_state
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE3
));
context_invalidate_state
(
context
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE3
));
glDisable
(
GL_SCISSOR_TEST
);
glDisable
(
GL_SCISSOR_TEST
);
device_invalidate_state
(
device
,
STATE_RENDER
(
WINED3DRS_SCISSORTESTENABLE
));
context_invalidate_state
(
context
,
STATE_RENDER
(
WINED3DRS_SCISSORTESTENABLE
));
gl_info
->
fbo_ops
.
glBlitFramebuffer
(
src_rect
.
left
,
src_rect
.
top
,
src_rect
.
right
,
src_rect
.
bottom
,
gl_info
->
fbo_ops
.
glBlitFramebuffer
(
src_rect
.
left
,
src_rect
.
top
,
src_rect
.
right
,
src_rect
.
bottom
,
dst_rect
.
left
,
dst_rect
.
top
,
dst_rect
.
right
,
dst_rect
.
bottom
,
GL_COLOR_BUFFER_BIT
,
gl_filter
);
dst_rect
.
left
,
dst_rect
.
top
,
dst_rect
.
right
,
dst_rect
.
bottom
,
GL_COLOR_BUFFER_BIT
,
gl_filter
);
...
...
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