Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
2c3adec5
Commit
2c3adec5
authored
Jun 04, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jun 05, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Render target locking fixes.
parent
473ad39d
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
14 additions
and
1 deletion
+14
-1
drawprim.c
dlls/wined3d/drawprim.c
+11
-1
surface.c
dlls/wined3d/surface.c
+0
-0
swapchain.c
dlls/wined3d/swapchain.c
+3
-0
No files found.
dlls/wined3d/drawprim.c
View file @
2c3adec5
...
...
@@ -2069,7 +2069,8 @@ void drawPrimitive(IWineD3DDevice *iface,
BOOL
usePixelShaderFunction
=
FALSE
;
BOOL
isLightingOn
=
FALSE
;
WineDirect3DVertexStridedData
*
dataLocations
;
int
useHW
=
FALSE
;
IWineD3DSwapChainImpl
*
swapchain
;
int
useHW
=
FALSE
,
i
;
if
(
This
->
stateBlock
->
vertexShader
!=
NULL
&&
wined3d_settings
.
vs_mode
!=
VS_NONE
&&
((
IWineD3DVertexShaderImpl
*
)
This
->
stateBlock
->
vertexShader
)
->
baseShader
.
function
!=
NULL
...
...
@@ -2093,6 +2094,15 @@ void drawPrimitive(IWineD3DDevice *iface,
TRACE
(
"(%p) : using vertex declaration %p
\n
"
,
iface
,
This
->
stateBlock
->
vertexDecl
);
}
/* Invalidate the back buffer memory so LockRect will read it the next time */
for
(
i
=
0
;
i
<
IWineD3DDevice_GetNumberOfSwapChains
(
iface
);
i
++
)
{
IWineD3DDevice_GetSwapChain
(
iface
,
i
,
(
IWineD3DSwapChain
**
)
&
swapchain
);
if
(
swapchain
)
{
if
(
swapchain
->
backBuffer
)
((
IWineD3DSurfaceImpl
*
)
swapchain
->
backBuffer
)
->
Flags
|=
SFLAG_GLDIRTY
;
IWineD3DSwapChain_Release
(
(
IWineD3DSwapChain
*
)
swapchain
);
}
}
/* Ok, we will be updating the screen from here onwards so grab the lock */
ENTER_GL
();
...
...
dlls/wined3d/surface.c
View file @
2c3adec5
This diff is collapsed.
Click to expand it.
dlls/wined3d/swapchain.c
View file @
2c3adec5
...
...
@@ -329,6 +329,9 @@ HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST REC
IWineD3DDevice_Clear
((
IWineD3DDevice
*
)
This
->
wineD3DDevice
,
0
,
NULL
,
D3DCLEAR_STENCIL
|
D3DCLEAR_ZBUFFER
,
0x00
,
1
.
0
,
0
);
}
((
IWineD3DSurfaceImpl
*
)
This
->
frontBuffer
)
->
Flags
|=
SFLAG_GLDIRTY
;
((
IWineD3DSurfaceImpl
*
)
This
->
backBuffer
)
->
Flags
|=
SFLAG_GLDIRTY
;
TRACE
(
"returning
\n
"
);
return
WINED3D_OK
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment