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wine
wine-winehq
Commits
2cb49c67
Commit
2cb49c67
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
Fix the comment.
parent
cf1a3cc8
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3 deletions
+4
-3
glsl_shader.c
dlls/wined3d/glsl_shader.c
+4
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dlls/wined3d/glsl_shader.c
View file @
2cb49c67
...
...
@@ -1397,17 +1397,18 @@ void shader_glsl_sincos(SHADER_OPCODE_ARG* arg) {
}
/** Process the WINED3DSIO_LOOP instruction in GLSL:
* Start a for() loop where src
0
.y is the initial value of aL,
* increment aL by src
0.z for a total of src0
.x iterations.
* Start a for() loop where src
1
.y is the initial value of aL,
* increment aL by src
1.z for a total of src1
.x iterations.
* Need to use a temporary variable for this operation.
*/
/* FIXME: I don't think nested loops will work correctly this way. */
void
shader_glsl_loop
(
SHADER_OPCODE_ARG
*
arg
)
{
char
src1_str
[
100
];
char
src1_reg
[
50
];
char
src1_mask
[
6
];
shader_glsl_add_src_param
_old
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
]
,
src1_reg
,
src1_mask
,
src1_str
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
WINED3DSP_WRITEMASK_ALL
,
src1_reg
,
src1_mask
,
src1_str
);
shader_addline
(
arg
->
buffer
,
"for (tmpInt = 0, aL = %s.y; tmpInt < %s.x; tmpInt++, aL += %s.z) {
\n
"
,
src1_reg
,
src1_reg
,
src1_reg
);
...
...
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