Commit 2cc6b309 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3d10/effect: Implement IsOptimized().

parent 099aa57f
......@@ -256,6 +256,11 @@ struct d3d10_effect_anonymous_shader
struct d3d10_effect_type type;
};
enum d3d10_effect_flags
{
D3D10_EFFECT_OPTIMIZED = 0x1,
};
/* ID3D10Effect */
struct d3d10_effect
{
......@@ -282,6 +287,7 @@ struct d3d10_effect
DWORD depthstencilview_count;
DWORD used_shader_count;
DWORD anonymous_shader_count;
DWORD flags;
DWORD used_shader_current;
DWORD anonymous_shader_current;
......
......@@ -3531,6 +3531,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
FIXME("iface %p semi-stub!\n", iface);
if (effect->flags & D3D10_EFFECT_OPTIMIZED)
return S_OK;
for (i = 0; i < effect->used_shader_count; ++i)
{
v = effect->used_shaders[i];
......@@ -3561,14 +3564,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
effect->techniques[i].name = NULL;
}
effect->flags |= D3D10_EFFECT_OPTIMIZED;
return S_OK;
}
static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3d10_effect *effect = impl_from_ID3D10Effect(iface);
return FALSE;
TRACE("iface %p.\n", iface);
return !!(effect->flags & D3D10_EFFECT_OPTIMIZED);
}
const struct ID3D10EffectVtbl d3d10_effect_vtbl =
......
......@@ -6017,6 +6017,7 @@ static void test_effect_optimize(void)
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
BOOL ret;
if (!(device = create_device()))
{
......@@ -6051,9 +6052,15 @@ static void test_effect_optimize(void)
ok(!!shaderdesc.NumInputSignatureEntries, "Unexpected input signature count.\n");
ok(!!shaderdesc.NumOutputSignatureEntries, "Unexpected output signature count.\n");
ret = effect->lpVtbl->IsOptimized(effect);
ok(!ret, "Unexpected return value.\n");
hr = effect->lpVtbl->Optimize(effect);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = effect->lpVtbl->IsOptimized(effect);
ok(ret, "Unexpected return value.\n");
hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
......@@ -6081,6 +6088,10 @@ static void test_effect_optimize(void)
tech = effect->lpVtbl->GetTechniqueByName(effect, "Render");
ok(!tech->lpVtbl->IsValid(tech), "Unexpected valid technique.\n");
/* Already optimized */
hr = effect->lpVtbl->Optimize(effect);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
......
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