Commit 2cc6f00a authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

ntdll: Rename freeList variables to free_list.

parent 7964d641
......@@ -150,11 +150,11 @@ C_ASSERT( HEAP_MAX_SMALL_FREE_LIST % ALIGNMENT == 0 );
#define HEAP_NB_SMALL_FREE_LISTS (((HEAP_MAX_SMALL_FREE_LIST - HEAP_MIN_BLOCK_SIZE) / ALIGNMENT) + 1)
/* Max size of the blocks on the free lists above HEAP_MAX_SMALL_FREE_LIST */
static const SIZE_T HEAP_freeListSizes[] =
static const SIZE_T free_list_sizes[] =
{
0x200, 0x400, 0x1000, ~(SIZE_T)0
};
#define HEAP_NB_FREE_LISTS (ARRAY_SIZE( HEAP_freeListSizes ) + HEAP_NB_SMALL_FREE_LISTS)
#define HEAP_NB_FREE_LISTS (ARRAY_SIZE(free_list_sizes) + HEAP_NB_SMALL_FREE_LISTS)
typedef union
{
......@@ -200,7 +200,7 @@ typedef struct tagHEAP
DWORD pending_pos; /* Position in pending free requests ring */
ARENA_INUSE **pending_free; /* Ring buffer for pending free requests */
RTL_CRITICAL_SECTION cs;
FREE_LIST_ENTRY freeList[HEAP_NB_FREE_LISTS];
FREE_LIST_ENTRY free_lists[HEAP_NB_FREE_LISTS];
SUBHEAP subheap;
} HEAP;
......@@ -425,16 +425,16 @@ static void notify_free_all( SUBHEAP *subheap )
/* size is the size of the whole block including the arena header */
static inline struct entry *find_free_list( HEAP *heap, SIZE_T block_size, BOOL last )
{
FREE_LIST_ENTRY *list, *end = heap->freeList + ARRAY_SIZE(heap->freeList);
FREE_LIST_ENTRY *list, *end = heap->free_lists + ARRAY_SIZE(heap->free_lists);
unsigned int i;
if (block_size <= HEAP_MAX_SMALL_FREE_LIST)
i = (block_size - HEAP_MIN_BLOCK_SIZE) / ALIGNMENT;
else for (i = HEAP_NB_SMALL_FREE_LISTS; i < HEAP_NB_FREE_LISTS - 1; i++)
if (block_size <= HEAP_freeListSizes[i - HEAP_NB_SMALL_FREE_LISTS]) break;
if (block_size <= free_list_sizes[i - HEAP_NB_SMALL_FREE_LISTS]) break;
list = heap->freeList + i;
if (last && ++list == end) list = heap->freeList;
list = heap->free_lists + i;
if (last && ++list == end) list = heap->free_lists;
return &list->arena;
}
......@@ -486,14 +486,14 @@ static void heap_dump( const HEAP *heap )
TRACE( "heap: %p\n", heap );
TRACE( " next %p\n", LIST_ENTRY( heap->entry.next, HEAP, entry ) );
TRACE( " free_lists: %p\n", heap->freeList );
TRACE( " free_lists: %p\n", heap->free_lists );
for (i = 0; i < HEAP_NB_FREE_LISTS; i++)
{
if (i < HEAP_NB_SMALL_FREE_LISTS) size = HEAP_MIN_BLOCK_SIZE + i * ALIGNMENT;
else size = HEAP_freeListSizes[i - HEAP_NB_SMALL_FREE_LISTS];
TRACE( " %p: size %8Ix, prev %p, next %p\n", heap->freeList + i, size,
LIST_ENTRY( heap->freeList[i].arena.entry.prev, struct entry, entry ),
LIST_ENTRY( heap->freeList[i].arena.entry.next, struct entry, entry ) );
else size = free_list_sizes[i - HEAP_NB_SMALL_FREE_LISTS];
TRACE( " %p: size %8Ix, prev %p, next %p\n", heap->free_lists + i, size,
LIST_ENTRY( heap->free_lists[i].arena.entry.prev, struct entry, entry ),
LIST_ENTRY( heap->free_lists[i].arena.entry.next, struct entry, entry ) );
}
TRACE( " subheaps: %p\n", &heap->subheap_list );
......@@ -968,8 +968,8 @@ static SUBHEAP *HEAP_CreateSubHeap( HEAP *heap, LPVOID address, DWORD flags,
/* Build the free lists */
list_init( &heap->freeList[0].arena.entry );
for (i = 0, pEntry = heap->freeList; i < HEAP_NB_FREE_LISTS; i++, pEntry++)
list_init( &heap->free_lists[0].arena.entry );
for (i = 0, pEntry = heap->free_lists; i < HEAP_NB_FREE_LISTS; i++, pEntry++)
{
block_set_size( &pEntry->arena.block, BLOCK_FLAG_FREE_LINK, 0 );
block_set_type( &pEntry->arena.block, ARENA_FREE_MAGIC );
......@@ -1025,7 +1025,7 @@ static struct block *find_free_block( HEAP *heap, SIZE_T block_size, SUBHEAP **s
/* Find a suitable free list, and in it find a block large enough */
while ((ptr = list_next( &heap->freeList[0].arena.entry, ptr )))
while ((ptr = list_next( &heap->free_lists[0].arena.entry, ptr )))
{
entry = LIST_ENTRY( ptr, struct entry, entry );
block = (struct block *)entry;
......@@ -1078,8 +1078,7 @@ static BOOL is_valid_free_block( const HEAP *heap, const struct block *block )
unsigned int i;
if ((subheap = find_subheap( heap, block, FALSE ))) return TRUE;
if (block_get_flags( block ) != BLOCK_FLAG_FREE_LINK) return FALSE;
for (i = 0; i < HEAP_NB_FREE_LISTS; i++) if (block == &heap->freeList[i].arena.block) return TRUE;
for (i = 0; i < HEAP_NB_FREE_LISTS; i++) if (block == &heap->free_lists[i].arena.block) return TRUE;
return FALSE;
}
......
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