Commit 2ceb2a8c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded().

parent e98a0e5b
......@@ -711,7 +711,8 @@ static void context_detach_fbo_entry(struct wined3d_context *context, struct fbo
entry->attached = FALSE;
}
void context_resource_unloaded(IWineD3DDeviceImpl *device, IWineD3DResource *resource, WINED3DRESOURCETYPE type)
void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type)
{
switch (type)
{
......
......@@ -125,8 +125,8 @@ void resource_cleanup(struct IWineD3DResourceImpl *resource)
void resource_unload(IWineD3DResourceImpl *resource)
{
context_resource_unloaded(resource->resource.device, (IWineD3DResource *)resource,
resource->resource.resourceType);
context_resource_unloaded(resource->resource.device,
resource, resource->resource.resourceType);
}
static struct private_data *resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
......
......@@ -1230,8 +1230,8 @@ DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_resource_released(struct IWineD3DDeviceImpl *device,
struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
void context_resource_unloaded(IWineD3DDeviceImpl *device,
IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
......
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