Commit 2fd3ec79 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Map resources through wined3d_device_context_ops.

parent d1b2eea4
...@@ -2279,9 +2279,11 @@ static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data) ...@@ -2279,9 +2279,11 @@ static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data)
op->sub_resource_idx, op->map_desc, op->box, op->flags); op->sub_resource_idx, op->map_desc, op->box, op->flags);
} }
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, static HRESULT wined3d_cs_map(struct wined3d_device_context *context, struct wined3d_resource *resource,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box,
unsigned int flags)
{ {
struct wined3d_cs *cs = wined3d_cs_from_context(context);
struct wined3d_cs_map *op; struct wined3d_cs_map *op;
HRESULT hr; HRESULT hr;
...@@ -2289,7 +2291,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, ...@@ -2289,7 +2291,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
* increasing the map count would be visible to applications. */ * increasing the map count would be visible to applications. */
wined3d_not_from_cs(cs); wined3d_not_from_cs(cs);
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_MAP); op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_MAP; op->opcode = WINED3D_CS_OP_MAP;
op->resource = resource; op->resource = resource;
op->sub_resource_idx = sub_resource_idx; op->sub_resource_idx = sub_resource_idx;
...@@ -2298,7 +2300,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, ...@@ -2298,7 +2300,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
op->flags = flags; op->flags = flags;
op->hr = &hr; op->hr = &hr;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_MAP); wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP);
wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP); wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
return hr; return hr;
...@@ -2312,20 +2314,22 @@ static void wined3d_cs_exec_unmap(struct wined3d_cs *cs, const void *data) ...@@ -2312,20 +2314,22 @@ static void wined3d_cs_exec_unmap(struct wined3d_cs *cs, const void *data)
*op->hr = resource->resource_ops->resource_sub_resource_unmap(resource, op->sub_resource_idx); *op->hr = resource->resource_ops->resource_sub_resource_unmap(resource, op->sub_resource_idx);
} }
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx) static HRESULT wined3d_cs_unmap(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx)
{ {
struct wined3d_cs *cs = wined3d_cs_from_context(context);
struct wined3d_cs_unmap *op; struct wined3d_cs_unmap *op;
HRESULT hr; HRESULT hr;
wined3d_not_from_cs(cs); wined3d_not_from_cs(cs);
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_MAP); op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_UNMAP; op->opcode = WINED3D_CS_OP_UNMAP;
op->resource = resource; op->resource = resource;
op->sub_resource_idx = sub_resource_idx; op->sub_resource_idx = sub_resource_idx;
op->hr = &hr; op->hr = &hr;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_MAP); wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP);
wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP); wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
return hr; return hr;
...@@ -2790,6 +2794,8 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops = ...@@ -2790,6 +2794,8 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
wined3d_cs_st_submit, wined3d_cs_st_submit,
wined3d_cs_st_finish, wined3d_cs_st_finish,
wined3d_cs_st_push_constants, wined3d_cs_st_push_constants,
wined3d_cs_map,
wined3d_cs_unmap,
}; };
static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue) static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue)
...@@ -2911,6 +2917,8 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops = ...@@ -2911,6 +2917,8 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
wined3d_cs_mt_submit, wined3d_cs_mt_submit,
wined3d_cs_mt_finish, wined3d_cs_mt_finish,
wined3d_cs_mt_push_constants, wined3d_cs_mt_push_constants,
wined3d_cs_map,
wined3d_cs_unmap,
}; };
static void poll_queries(struct wined3d_cs *cs) static void poll_queries(struct wined3d_cs *cs)
......
...@@ -376,14 +376,14 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i ...@@ -376,14 +376,14 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i
flags = wined3d_resource_sanitise_map_flags(resource, flags); flags = wined3d_resource_sanitise_map_flags(resource, flags);
wined3d_resource_wait_idle(resource); wined3d_resource_wait_idle(resource);
return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags); return resource->device->cs->c.ops->map(&resource->device->cs->c, resource, sub_resource_idx, map_desc, box, flags);
} }
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx) HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
{ {
TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx); TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx); return resource->device->cs->c.ops->unmap(&resource->device->cs->c, resource, sub_resource_idx);
} }
void CDECL wined3d_resource_preload(struct wined3d_resource *resource) void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
......
...@@ -4687,6 +4687,11 @@ struct wined3d_device_context_ops ...@@ -4687,6 +4687,11 @@ struct wined3d_device_context_ops
void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id); void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p, void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants); unsigned int start_idx, unsigned int count, const void *constants);
HRESULT (*map)(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box,
unsigned int flags);
HRESULT (*unmap)(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx);
}; };
struct wined3d_device_context struct wined3d_device_context
...@@ -4756,10 +4761,6 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform ...@@ -4756,10 +4761,6 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_init_object(struct wined3d_cs *cs, void wined3d_cs_init_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id) static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
{ {
......
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