Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
319e7fb2
Commit
319e7fb2
authored
Apr 21, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Apr 22, 2015
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
ddraw/tests: Add more d3d7 lighting tests.
parent
589f1072
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
229 additions
and
128 deletions
+229
-128
ddraw7.c
dlls/ddraw/tests/ddraw7.c
+225
-0
visual.c
dlls/ddraw/tests/visual.c
+4
-128
No files found.
dlls/ddraw/tests/ddraw7.c
View file @
319e7fb2
...
@@ -3398,6 +3398,230 @@ static void test_draw_strided(void)
...
@@ -3398,6 +3398,230 @@ static void test_draw_strided(void)
DestroyWindow
(
window
);
DestroyWindow
(
window
);
}
}
static
void
test_lighting
(
void
)
{
static
D3DMATRIX
mat
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
},
mat_singular
=
{
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
1
.
0
f
,
},
mat_transf
=
{
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
10
.
f
,
10
.
0
f
,
10
.
0
f
,
1
.
0
f
,
},
mat_nonaffine
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
10
.
f
,
10
.
0
f
,
10
.
0
f
,
0
.
0
f
,
};
static
struct
{
struct
vec3
position
;
DWORD
diffuse
;
}
unlitquad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0xffff0000
},
},
litquad
[]
=
{
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xff00ff00
},
};
static
struct
{
struct
vec3
position
;
struct
vec3
normal
;
DWORD
diffuse
;
}
unlitnquad
[]
=
{
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
},
litnquad
[]
=
{
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
},
nquad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
},
rotatedquad
[]
=
{
{{
-
10
.
0
f
,
-
11
.
0
f
,
11
.
0
f
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0xff0000ff
},
{{
-
10
.
0
f
,
-
9
.
0
f
,
11
.
0
f
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0xff0000ff
},
{{
-
10
.
0
f
,
-
9
.
0
f
,
9
.
0
f
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0xff0000ff
},
{{
-
10
.
0
f
,
-
11
.
0
f
,
9
.
0
f
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0xff0000ff
},
},
translatedquad
[]
=
{
{{
-
11
.
0
f
,
-
11
.
0
f
,
-
10
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
-
11
.
0
f
,
-
9
.
0
f
,
-
10
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
-
9
.
0
f
,
-
9
.
0
f
,
-
10
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
-
9
.
0
f
,
-
11
.
0
f
,
-
10
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
};
static
WORD
indices
[]
=
{
0
,
1
,
2
,
2
,
3
,
0
};
static
const
struct
{
D3DMATRIX
*
world_matrix
;
void
*
quad
;
DWORD
expected
;
const
char
*
message
;
BOOL
todo
;
}
tests
[]
=
{
{
&
mat
,
nquad
,
0x000000ff
,
"Lit quad with light"
,
FALSE
},
{
&
mat_singular
,
nquad
,
0x000000ff
,
"Lit quad with singular world matrix"
,
FALSE
},
{
&
mat_transf
,
rotatedquad
,
0x000000ff
,
"Lit quad with transformation matrix"
,
FALSE
},
{
&
mat_nonaffine
,
translatedquad
,
0x00000000
,
"Lit quad with non-affine matrix"
,
TRUE
},
};
HWND
window
;
IDirect3DDevice7
*
device
;
IDirectDrawSurface7
*
rt
;
HRESULT
hr
;
DWORD
fvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
;
DWORD
nfvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_NORMAL
;
D3DCOLOR
color
;
ULONG
refcount
;
unsigned
int
i
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice7_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTransform
(
device
,
D3DTRANSFORMSTATE_WORLD
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set world transform, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTransform
(
device
,
D3DTRANSFORMSTATE_VIEW
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set view transform, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTransform
(
device
,
D3DTRANSFORMSTATE_PROJECTION
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set projection transform, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable clipping, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable z-buffering, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable fog, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_STENCILENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable stencil buffering, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable culling, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
/* No lights are defined... That means, lit vertices should be entirely black. */
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
fvf
,
unlitquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
fvf
,
litquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
unlitnquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
litnquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
160
,
360
);
ok
(
color
==
0x00ff0000
,
"Unlit quad without normals has color 0x%08x, expected 0x00ff0000.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
160
,
120
);
ok
(
color
==
0x00000000
,
"Lit quad without normals has color 0x%08x, expected 0x00000000.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
360
);
ok
(
color
==
0x000000ff
,
"Unlit quad with normals has color 0x%08x, expected 0x000000ff.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
120
);
ok
(
color
==
0x00000000
,
"Lit quad with normals has color 0x%08x, expected 0x00000000.
\n
"
,
color
);
hr
=
IDirect3DDevice7_LightEnable
(
device
,
0
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable light 0, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
tests
[
0
]);
++
i
)
{
hr
=
IDirect3DDevice7_SetTransform
(
device
,
D3DTRANSFORMSTATE_WORLD
,
tests
[
i
].
world_matrix
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set world transform, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
tests
[
i
].
quad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
if
(
tests
[
i
].
todo
)
todo_wine
ok
(
color
==
tests
[
i
].
expected
,
"%s has color 0x%08x.
\n
"
,
tests
[
i
].
message
,
color
);
else
ok
(
color
==
tests
[
i
].
expected
,
"%s has color 0x%08x.
\n
"
,
tests
[
i
].
message
,
color
);
}
IDirectDrawSurface7_Release
(
rt
);
refcount
=
IDirect3DDevice7_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
DestroyWindow
(
window
);
}
static
void
test_clear_rect_count
(
void
)
static
void
test_clear_rect_count
(
void
)
{
{
IDirectDrawSurface7
*
rt
;
IDirectDrawSurface7
*
rt
;
...
@@ -9076,6 +9300,7 @@ START_TEST(ddraw7)
...
@@ -9076,6 +9300,7 @@ START_TEST(ddraw7)
test_vb_discard
();
test_vb_discard
();
test_coop_level_multi_window
();
test_coop_level_multi_window
();
test_draw_strided
();
test_draw_strided
();
test_lighting
();
test_clear_rect_count
();
test_clear_rect_count
();
test_coop_level_versions
();
test_coop_level_versions
();
test_fog_special
();
test_fog_special
();
...
...
dlls/ddraw/tests/visual.c
View file @
319e7fb2
...
@@ -267,132 +267,6 @@ static void set_viewport_size(IDirect3DDevice7 *device)
...
@@ -267,132 +267,6 @@ static void set_viewport_size(IDirect3DDevice7 *device)
return
;
return
;
}
}
static
void
lighting_test
(
IDirect3DDevice7
*
device
)
{
HRESULT
hr
;
DWORD
fvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
;
DWORD
nfvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_NORMAL
;
DWORD
color
;
D3DMATRIX
mat
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
};
struct
{
struct
vec3
position
;
DWORD
diffuse
;
}
unlitquad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0xffff0000
},
},
litquad
[]
=
{
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xff00ff00
},
};
struct
{
struct
vec3
position
;
struct
vec3
normal
;
DWORD
diffuse
;
}
unlitnquad
[]
=
{
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
},
litnquad
[]
=
{
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
};
WORD
Indices
[]
=
{
0
,
1
,
2
,
2
,
3
,
0
};
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_Clear failed with %08x
\n
"
,
hr
);
/* Setup some states that may cause issues */
hr
=
IDirect3DDevice7_SetTransform
(
device
,
D3DTRANSFORMSTATE_WORLD
,
&
mat
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetTransform returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTransform
(
device
,
D3DTRANSFORMSTATE_VIEW
,
&
mat
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetTransform returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTransform
(
device
,
D3DTRANSFORMSTATE_PROJECTION
,
&
mat
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetTransform returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGENABLE
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_STENCILENABLE
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ALPHATESTENABLE
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_BeginScene failed with %08x
\n
"
,
hr
);
if
(
hr
==
D3D_OK
)
{
/* No lights are defined... That means, lit vertices should be entirely black */
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
fvf
,
unlitquad
,
4
/* NumVerts */
,
Indices
,
6
/* Indexcount */
,
0
/* flags */
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
fvf
,
litquad
,
4
/* NumVerts */
,
Indices
,
6
/* Indexcount */
,
0
/* flags */
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
unlitnquad
,
4
/* NumVerts */
,
Indices
,
6
/* Indexcount */
,
0
/* flags */
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
litnquad
,
4
/* NumVerts */
,
Indices
,
6
/* Indexcount */
,
0
/* flags */
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_EndScene failed with %08x
\n
"
,
hr
);
}
color
=
getPixelColor
(
device
,
160
,
360
);
/* Lower left quad - unlit without normals */
ok
(
color
==
0x00ff0000
,
"Unlit quad without normals has color 0x%08x, expected 0x00ff0000.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
/* Upper left quad - lit without normals */
ok
(
color
==
0x00000000
,
"Lit quad without normals has color 0x%08x, expected 0x00000000.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
/* Lower right quad - unlit with normals */
ok
(
color
==
0x000000ff
,
"Unlit quad with normals has color 0x%08x, expected 0x000000ff.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
/* Upper right quad - lit with normals */
ok
(
color
==
0x00000000
,
"Lit quad with normals has color 0x%08x, expected 0x00000000.
\n
"
,
color
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetRenderState returned %08x
\n
"
,
hr
);
}
static
void
clear_test
(
IDirect3DDevice7
*
device
)
static
void
clear_test
(
IDirect3DDevice7
*
device
)
{
{
/* Tests the correctness of clearing parameters */
/* Tests the correctness of clearing parameters */
...
@@ -541,7 +415,10 @@ static void fog_test(IDirect3DDevice7 *device)
...
@@ -541,7 +415,10 @@ static void fog_test(IDirect3DDevice7 *device)
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff00ff
,
0
.
0
,
0
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff00ff
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_Clear returned %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_Clear returned %08x
\n
"
,
hr
);
/* Setup initial states: No lighting, fog on, fog color */
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable z test, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable culling, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"Turning off lighting returned %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"Turning off lighting returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGENABLE
,
TRUE
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGENABLE
,
TRUE
);
...
@@ -2255,7 +2132,6 @@ START_TEST(visual)
...
@@ -2255,7 +2132,6 @@ START_TEST(visual)
/* Now run the tests */
/* Now run the tests */
blt_test
(
Direct3DDevice
);
blt_test
(
Direct3DDevice
);
depth_clamp_test
(
Direct3DDevice
);
depth_clamp_test
(
Direct3DDevice
);
lighting_test
(
Direct3DDevice
);
clear_test
(
Direct3DDevice
);
clear_test
(
Direct3DDevice
);
fog_test
(
Direct3DDevice
);
fog_test
(
Direct3DDevice
);
offscreen_test
(
Direct3DDevice
);
offscreen_test
(
Direct3DDevice
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment