Commit 32b1a245 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

janitorial: Move the storage specifier to the beginning of the declaration.

parent 0796fe25
......@@ -36,7 +36,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(systray);
const static WCHAR classname[] = /* Shell_TrayWnd */ {'S','h','e','l','l','_','T','r','a','y','W','n','d','\0'};
static const WCHAR classname[] = /* Shell_TrayWnd */ {'S','h','e','l','l','_','T','r','a','y','W','n','d','\0'};
/*************************************************************************
* Shell_NotifyIcon [SHELL32.296]
......
......@@ -92,7 +92,7 @@ typedef struct _WINED3DGLTYPE {
} WINED3DGLTYPE;
/* NOTE: Make sure these are in the correct numerical order. (see /include/d3d9types.h typedef enum _D3DDECLTYPE) */
WINED3DGLTYPE static const glTypeLookup[D3DDECLTYPE_UNUSED] = {
static WINED3DGLTYPE const glTypeLookup[D3DDECLTYPE_UNUSED] = {
{D3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)},
{D3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)},
{D3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)},
......
......@@ -44,7 +44,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(systray);
#define IS_OPTION_FALSE(ch) \
((ch) == 'n' || (ch) == 'N' || (ch) == 'f' || (ch) == 'F' || (ch) == '0')
const static WCHAR adaptor_classname[] = /* Adaptor */ {'A','d','a','p','t','o','r',0};
static const WCHAR adaptor_classname[] = /* Adaptor */ {'A','d','a','p','t','o','r',0};
/* tray state */
struct tray
......@@ -192,7 +192,7 @@ static void add_icon(const NOTIFYICONDATAW *nid)
{
RECT rect;
struct icon *icon;
const static WCHAR adaptor_windowname[] = /* Wine System Tray Adaptor */ {'W','i','n','e',' ','S','y','s','t','e','m',' ','T','r','a','y',' ','A','d','a','p','t','o','r',0};
static const WCHAR adaptor_windowname[] = /* Wine System Tray Adaptor */ {'W','i','n','e',' ','S','y','s','t','e','m',' ','T','r','a','y',' ','A','d','a','p','t','o','r',0};
WINE_TRACE("id=0x%x, hwnd=%p\n", nid->uID, nid->hWnd);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment