Commit 3363d492 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Implement d3d10_sampler_state_GetDevice().

parent da16d6b6
...@@ -272,10 +272,10 @@ struct d3d10_sampler_state ...@@ -272,10 +272,10 @@ struct d3d10_sampler_state
ID3D10SamplerState ID3D10SamplerState_iface; ID3D10SamplerState ID3D10SamplerState_iface;
LONG refcount; LONG refcount;
struct d3d10_device *device;
struct wined3d_sampler *wined3d_sampler; struct wined3d_sampler *wined3d_sampler;
D3D10_SAMPLER_DESC desc; D3D10_SAMPLER_DESC desc;
struct wine_rb_entry entry; struct wine_rb_entry entry;
ID3D10Device1 *device;
}; };
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device, HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
...@@ -319,6 +319,11 @@ struct d3d10_device ...@@ -319,6 +319,11 @@ struct d3d10_device
struct d3d10_rasterizer_state *rasterizer_state; struct d3d10_rasterizer_state *rasterizer_state;
}; };
static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
}
HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN; HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
/* Layered device */ /* Layered device */
......
...@@ -101,11 +101,6 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface) ...@@ -101,11 +101,6 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
/* IUnknown methods */ /* IUnknown methods */
static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid, static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
void **ppv) void **ppv)
{ {
......
...@@ -487,8 +487,11 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *i ...@@ -487,8 +487,11 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *i
if (!refcount) if (!refcount)
{ {
struct d3d10_device *device = impl_from_ID3D10Device(state->device);
wined3d_sampler_decref(state->wined3d_sampler); wined3d_sampler_decref(state->wined3d_sampler);
wine_rb_remove(&state->device->sampler_states, &state->desc); wine_rb_remove(&device->sampler_states, &state->desc);
ID3D10Device1_Release(state->device);
HeapFree(GetProcessHeap(), 0, state); HeapFree(GetProcessHeap(), 0, state);
} }
...@@ -499,7 +502,12 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *i ...@@ -499,7 +502,12 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *i
static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device) static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device)
{ {
FIXME("iface %p, device %p stub!\n", iface, device); struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)state->device;
ID3D10Device_AddRef(*device);
} }
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface, static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
...@@ -562,7 +570,6 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10 ...@@ -562,7 +570,6 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl; state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
state->refcount = 1; state->refcount = 1;
state->device = device;
state->desc = *desc; state->desc = *desc;
if (FAILED(hr = wined3d_sampler_create(state, &state->wined3d_sampler))) if (FAILED(hr = wined3d_sampler_create(state, &state->wined3d_sampler)))
...@@ -578,6 +585,9 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10 ...@@ -578,6 +585,9 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
return E_FAIL; return E_FAIL;
} }
state->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(state->device);
return S_OK; return S_OK;
} }
......
...@@ -605,9 +605,9 @@ float4 main(const float4 color : COLOR) : SV_TARGET ...@@ -605,9 +605,9 @@ float4 main(const float4 color : COLOR) : SV_TARGET
static void test_create_sampler_state(void) static void test_create_sampler_state(void)
{ {
ID3D10SamplerState *sampler_state1, *sampler_state2; ID3D10SamplerState *sampler_state1, *sampler_state2;
ULONG refcount, expected_refcount;
D3D10_SAMPLER_DESC sampler_desc; D3D10_SAMPLER_DESC sampler_desc;
ID3D10Device *device; ID3D10Device *device, *tmp;
ULONG refcount;
HRESULT hr; HRESULT hr;
if (!(device = create_device())) if (!(device = create_device()))
...@@ -633,11 +633,21 @@ static void test_create_sampler_state(void) ...@@ -633,11 +633,21 @@ static void test_create_sampler_state(void)
sampler_desc.MinLOD = 0.0f; sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 16.0f; sampler_desc.MaxLOD = 16.0f;
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state1); hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state1);
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state2); hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state2);
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n"); ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n");
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D10SamplerState_GetDevice(sampler_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
refcount = ID3D10SamplerState_Release(sampler_state2); refcount = ID3D10SamplerState_Release(sampler_state2);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
......
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