Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
347dda06
Commit
347dda06
authored
Oct 15, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 16, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Explicitly check the shader type in shader_glsl_mov().
parent
82a44af2
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
1 deletion
+1
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-1
No files found.
dlls/wined3d/glsl_shader.c
View file @
347dda06
...
...
@@ -2314,7 +2314,7 @@ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
/* In vs_1_1 WINED3DSIO_MOV can write to the address register. In later
* shader versions WINED3DSIO_MOVA is used for this. */
if
(
ins
->
ctx
->
reg_maps
->
shader_version
.
major
==
1
&&
!
shader_is_pshader_version
(
ins
->
ctx
->
reg_maps
->
shader_version
.
type
)
&&
ins
->
ctx
->
reg_maps
->
shader_version
.
type
==
WINED3D_SHADER_TYPE_VERTEX
&&
ins
->
dst
[
0
].
reg
.
type
==
WINED3DSPR_ADDR
)
{
/* This is a simple floor() */
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment