Commit 34a1ef42 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Return early in d3d_device7_DrawIndexedPrimitiveVB() with a 0 vertex or index count.

parent a849cc1b
......@@ -4346,21 +4346,28 @@ static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPR
*
*****************************************************************************/
static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer7 *vb,
DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
{
struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
DWORD stride = get_flexible_vertex_size(vb->fvf);
WORD *LockedIndices;
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb);
DWORD stride = get_flexible_vertex_size(vb_impl->fvf);
WORD *index_data;
HRESULT hr;
UINT ib_pos;
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, "
"vertex_count %u, indices %p, index_count %u, flags %#x.\n",
iface, primitive_type, vb, start_vertex, vertex_count, indices, index_count, flags);
if (!vertex_count || !index_count)
{
WARN("0 vertex or index count.\n");
return D3D_OK;
}
/* Steps:
* 1) Upload the Indices to the index buffer
* 1) Upload the indices to the index buffer
* 2) Set the index source
* 3) Set the Vertex Buffer as the Stream source
* 4) Call IWineD3DDevice::DrawIndexedPrimitive
......@@ -4368,51 +4375,50 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
wined3d_mutex_lock();
wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wineD3DVertexDeclaration);
hr = d3d_device_prepare_index_buffer(This, IndexCount * sizeof(WORD));
hr = d3d_device_prepare_index_buffer(device, index_count * sizeof(WORD));
if (FAILED(hr))
{
wined3d_mutex_unlock();
return hr;
}
ib_pos = This->index_buffer_pos;
ib_pos = device->index_buffer_pos;
if (This->index_buffer_size - IndexCount * sizeof(WORD) < ib_pos)
if (device->index_buffer_size - index_count * sizeof(WORD) < ib_pos)
ib_pos = 0;
/* Copy the index stream into the index buffer. A new IWineD3DDevice
* method could be created which takes an user pointer containing the
* indices or a SetData-Method for the index buffer, which overrides the
* index buffer data with our pointer. */
hr = wined3d_buffer_map(This->index_buffer, ib_pos, IndexCount * sizeof(WORD),
(BYTE **)&LockedIndices, ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
hr = wined3d_buffer_map(device->index_buffer, ib_pos, index_count * sizeof(WORD),
(BYTE **)&index_data, ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
{
ERR("Failed to map buffer, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
wined3d_buffer_unmap(This->index_buffer);
This->index_buffer_pos = ib_pos + IndexCount * sizeof(WORD);
memcpy(index_data, indices, index_count * sizeof(WORD));
wined3d_buffer_unmap(device->index_buffer);
device->index_buffer_pos = ib_pos + index_count * sizeof(WORD);
/* Set the index stream */
wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
wined3d_device_set_index_buffer(This->wined3d_device, This->index_buffer, WINED3DFMT_R16_UINT);
wined3d_device_set_base_vertex_index(device->wined3d_device, start_vertex);
wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT);
/* Set the vertex stream source */
hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb_impl->wineD3DVertexBuffer, 0, stride);
if (FAILED(hr))
{
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", device, hr);
wined3d_mutex_unlock();
return hr;
}
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
wined3d_mutex_unlock();
......
......@@ -11425,7 +11425,7 @@ static void test_draw_primitive(void)
D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0);
todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
......
......@@ -11692,7 +11692,7 @@ static void test_draw_primitive(void)
hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, NULL, 0, 0);
todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, NULL, 0, 0);
todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
......
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