Commit 34d06a5e authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Also use WineD3D_ChoosePixelFormat for pbuffers.

parent a38e5a95
......@@ -249,52 +249,25 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
if(create_pbuffer) {
HDC hdc_parent = GetDC(win_handle);
int iPixelFormat = 0;
short redBits, greenBits, blueBits, alphaBits, colorBits;
short depthBits, stencilBits;
IWineD3DSurface *StencilSurface = This->stencilBufferTarget;
WINED3DFORMAT StencilBufferFormat = (NULL != StencilSurface) ? ((IWineD3DSurfaceImpl *) StencilSurface)->resource.format : 0;
int attribs[256];
int nAttribs = 0;
unsigned int nFormats;
/* Retrieve the specifications for the pixelformat from the backbuffer / stencilbuffer */
getColorBits(target->resource.format, &redBits, &greenBits, &blueBits, &alphaBits, &colorBits);
getDepthStencilBits(StencilBufferFormat, &depthBits, &stencilBits);
PUSH2(WGL_DRAW_TO_PBUFFER_ARB, 1); /* We need pbuffer support; doublebuffering isn't needed */
PUSH2(WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB); /* Make sure we don't get a float or color index format */
PUSH2(WGL_COLOR_BITS_ARB, colorBits);
PUSH2(WGL_RED_BITS_ARB, redBits);
PUSH2(WGL_GREEN_BITS_ARB, greenBits);
PUSH2(WGL_BLUE_BITS_ARB, blueBits);
PUSH2(WGL_ALPHA_BITS_ARB, alphaBits);
PUSH2(WGL_DEPTH_BITS_ARB, depthBits);
PUSH2(WGL_STENCIL_BITS_ARB, stencilBits);
PUSH1(0); /* end the list */
/* Try to find a pixelformat that matches exactly. If that fails let ChoosePixelFormat try to find a close match */
if(!GL_EXTCALL(wglChoosePixelFormatARB(hdc_parent, (const int*)&attribs, NULL, 1, &iPixelFormat, &nFormats)))
{
PIXELFORMATDESCRIPTOR pfd;
TRACE("Falling back to ChoosePixelFormat as wglChoosePixelFormatARB failed\n");
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER_DONTCARE | PFD_DRAW_TO_WINDOW;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = colorBits;
pfd.cDepthBits = depthBits;
pfd.cStencilBits = stencilBits;
pfd.iLayerType = PFD_MAIN_PLANE;
iPixelFormat = ChoosePixelFormat(hdc_parent, &pfd);
if(!iPixelFormat) {
/* If this happens something is very wrong as ChoosePixelFormat barely fails */
ERR("Can't find a suitable iPixelFormat for the pbuffer\n");
}
/* Try to find a pixel format with pbuffer support. */
iPixelFormat = WineD3D_ChoosePixelFormat(This, hdc_parent, target->resource.format, StencilBufferFormat, FALSE /* auxBuffers */, TRUE /* PBUFFER */, FALSE /* findCompatible */);
if(!iPixelFormat) {
TRACE("Trying to locate a compatible pixel format because an exact match failed.\n");
/* For some reason we weren't able to find a format, try to find something instead of crashing.
* A reason for failure could have been wglChoosePixelFormatARB strictness. */
iPixelFormat = WineD3D_ChoosePixelFormat(This, hdc_parent, target->resource.format, StencilBufferFormat, FALSE /* auxBuffer */, TRUE /* PBUFFER */, TRUE /* findCompatible */);
}
/* This shouldn't happen as ChoosePixelFormat always returns something */
if(!iPixelFormat) {
ERR("Unable to locate a pixel format for a pbuffer\n");
ReleaseDC(win_handle, hdc_parent);
goto out;
}
TRACE("Creating a pBuffer drawable for the new context\n");
......
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