Commit 3659d5d7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the device parameter to wined3d_device_get_light_enable() const.

parent ca69a23d
......@@ -2213,7 +2213,7 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable)
HRESULT CDECL wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable)
{
UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
struct wined3d_light_info *light_info = NULL;
......
......@@ -2223,7 +2223,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *devi
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
......
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