Commit 36c82e6d authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d10core/tests: Add test for DXGI_FORMAT_R10G10B10A2_UNORM vertex format.

parent aae0628b
......@@ -8106,6 +8106,7 @@ static void test_input_assembler(void)
LAYOUT_SINT8,
LAYOUT_UNORM8,
LAYOUT_SNORM8,
LAYOUT_UNORM10_2,
LAYOUT_COUNT,
};
......@@ -8119,14 +8120,12 @@ static void test_input_assembler(void)
ID3D10InputLayout *input_layout[LAYOUT_COUNT];
struct d3d10core_test_context test_context;
ID3D10Buffer *vb_position, *vb_attribute;
unsigned int i, x, y, max_data_size;
D3D10_TEXTURE2D_DESC texture_desc;
unsigned int i, j, stride, offset;
ID3D10Texture2D *render_target;
ID3D10RenderTargetView *rtv;
struct texture_readback rb;
ID3D10PixelShader *ps;
ID3D10Device *device;
UINT stride, offset;
HRESULT hr;
static const DXGI_FORMAT layout_formats[LAYOUT_COUNT] =
......@@ -8140,6 +8139,7 @@ static void test_input_assembler(void)
DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R10G10B10A2_UNORM,
};
static const struct
{
......@@ -8250,63 +8250,70 @@ static void test_input_assembler(void)
0x00000000, 0x00101e46, 0x00000000, 0x0500002b, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001,
0x0100003e,
};
static const float float32_data[] =
{
1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f,
};
static const unsigned short uint16_data[] =
{
6, 8, 55, 777, 6, 8, 55, 777, 6, 8, 55, 777, 6, 8, 55, 777,
};
static const short sint16_data[] =
{
-1, 33, 8, -77, -1, 33, 8, -77, -1, 33, 8, -77, -1, 33, 8, -77,
};
static const unsigned short unorm16_data[] =
{
0, 16383, 32767, 65535, 0, 16383, 32767, 65535, 0, 16383, 32767, 65535, 0, 16383, 32767, 65535,
};
static const short snorm16_data[] =
{
-32768, 0, 32767, 0, -32768, 0, 32767, 0, -32768, 0, 32767, 0, -32768, 0, 32767, 0,
};
static const unsigned char uint8_data[] =
{
0, 64, 128, 255, 0, 64, 128, 255, 0, 64, 128, 255, 0, 64, 128, 255,
};
static const signed char sint8_data[] =
{
-128, 0, 127, 64, -128, 0, 127, 64, -128, 0, 127, 64, -128, 0, 127, 64,
};
static const float float32_data[] = {1.0f, 2.0f, 3.0f, 4.0f};
static const unsigned short uint16_data[] = {6, 8, 55, 777};
static const short sint16_data[] = {-1, 33, 8, -77};
static const unsigned short unorm16_data[] = {0, 16383, 32767, 65535};
static const short snorm16_data[] = {-32768, 0, 32767, 0};
static const unsigned char uint8_data[] = {0, 64, 128, 255};
static const signed char sint8_data[] = {-128, 0, 127, 64};
static const unsigned int uint32_zero = 0;
static const unsigned int uint32_max = 0xffffffff;
static const unsigned int unorm10_2_data= 0xa00003ff;
static const unsigned int g10_data = 0x000ffc00;
static const unsigned int a2_data = 0xc0000000;
static const struct
{
enum layout_id layout_id;
unsigned int stride;
unsigned int data_size;
const void *data;
struct vec4 expected_color;
BOOL todo;
}
tests[] =
{
{LAYOUT_FLOAT32, 4 * sizeof(*float32_data), sizeof(float32_data), float32_data,
{LAYOUT_FLOAT32, sizeof(float32_data), float32_data,
{1.0f, 2.0f, 3.0f, 4.0f}},
{LAYOUT_UINT16, 4 * sizeof(*uint16_data), sizeof(uint16_data), uint16_data,
{LAYOUT_UINT16, sizeof(uint16_data), uint16_data,
{6.0f, 8.0f, 55.0f, 777.0f}, TRUE},
{LAYOUT_SINT16, 4 * sizeof(*sint16_data), sizeof(sint16_data), sint16_data,
{LAYOUT_SINT16, sizeof(sint16_data), sint16_data,
{-1.0f, 33.0f, 8.0f, -77.0f}, TRUE},
{LAYOUT_UNORM16, 4 * sizeof(*unorm16_data), sizeof(unorm16_data), unorm16_data,
{LAYOUT_UNORM16, sizeof(unorm16_data), unorm16_data,
{0.0f, 16383.0f / 65535.0f, 32767.0f / 65535.0f, 1.0f}},
{LAYOUT_SNORM16, 4 * sizeof(*snorm16_data), sizeof(snorm16_data), snorm16_data,
{LAYOUT_SNORM16, sizeof(snorm16_data), snorm16_data,
{-1.0f, 0.0f, 1.0f, 0.0f}},
{LAYOUT_UINT8, 4 * sizeof(*uint8_data), sizeof(uint8_data), uint8_data,
{LAYOUT_UINT8, sizeof(uint32_zero), &uint32_zero,
{0.0f, 0.0f, 0.0f, 0.0f}},
{LAYOUT_UINT8, sizeof(uint32_max), &uint32_max,
{255.0f, 255.0f, 255.0f, 255.0f}},
{LAYOUT_UINT8, sizeof(uint8_data), uint8_data,
{0.0f, 64.0f, 128.0f, 255.0f}},
{LAYOUT_SINT8, 4 * sizeof(*sint8_data), sizeof(sint8_data), sint8_data,
{LAYOUT_SINT8, sizeof(uint32_zero), &uint32_zero,
{0.0f, 0.0f, 0.0f, 0.0f}},
{LAYOUT_SINT8, sizeof(uint32_max), &uint32_max,
{-1.0f, -1.0f, -1.0f, -1.0f}},
{LAYOUT_SINT8, sizeof(sint8_data), sint8_data,
{-128.0f, 0.0f, 127.0f, 64.0f}},
{LAYOUT_UNORM8, 4 * sizeof(*uint8_data), sizeof(uint8_data), uint8_data,
{LAYOUT_UNORM8, sizeof(uint32_zero), &uint32_zero,
{0.0f, 0.0f, 0.0f, 0.0f}},
{LAYOUT_UNORM8, sizeof(uint32_max), &uint32_max,
{1.0f, 1.0f, 1.0f, 1.0f}},
{LAYOUT_UNORM8, sizeof(uint8_data), uint8_data,
{0.0f, 64.0f / 255.0f, 128.0f / 255.0f, 1.0f}},
{LAYOUT_SNORM8, 4 * sizeof(*sint8_data), sizeof(sint8_data), sint8_data,
{LAYOUT_SNORM8, sizeof(uint32_zero), &uint32_zero,
{0.0f, 0.0f, 0.0f, 0.0f}},
{LAYOUT_SNORM8, sizeof(sint8_data), sint8_data,
{-1.0f, 0.0f, 1.0f, 64.0f / 127.0f}},
{LAYOUT_UNORM10_2, sizeof(uint32_zero), &uint32_zero,
{0.0f, 0.0f, 0.0f, 0.0f}},
{LAYOUT_UNORM10_2, sizeof(uint32_max), &uint32_max,
{1.0f, 1.0f, 1.0f, 1.0f}},
{LAYOUT_UNORM10_2, sizeof(g10_data), &g10_data,
{0.0f, 1.0f, 0.0f, 0.0f}},
{LAYOUT_UNORM10_2, sizeof(a2_data), &a2_data,
{0.0f, 0.0f, 0.0f, 1.0f}},
{LAYOUT_UNORM10_2, sizeof(unorm10_2_data), &unorm10_2_data,
{1.0f, 0.0f, 512.0f / 1023.0f, 2.0f / 3.0f}},
};
if (!init_test_context(&test_context))
......@@ -8333,15 +8340,8 @@ static void test_input_assembler(void)
ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", layout_formats[i], hr);
}
max_data_size = 0;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
if (tests[i].data_size > max_data_size)
max_data_size = tests[i].data_size;
}
vb_position = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, sizeof(quad), quad);
vb_attribute = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, max_data_size, NULL);
vb_attribute = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, 1024, NULL);
texture_desc.Width = 640;
texture_desc.Height = 480;
......@@ -8371,14 +8371,19 @@ static void test_input_assembler(void)
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
D3D10_BOX box = {0, 0, 0, 1, 1, 1};
const struct vec4 *color;
assert(tests[i].layout_id < LAYOUT_COUNT);
ID3D10Device_IASetInputLayout(device, input_layout[tests[i].layout_id]);
box.right = tests[i].data_size;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)vb_attribute, 0,
&box, tests[i].data, 0, 0);
assert(4 * tests[i].stride <= 1024);
box.right = tests[i].stride;
for (j = 0; j < 4; ++j)
{
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)vb_attribute, 0,
&box, tests[i].data, 0, 0);
box.left += tests[i].stride;
box.right += tests[i].stride;
}
stride = tests[i].stride;
ID3D10Device_IASetVertexBuffers(device, 1, 1, &vb_attribute, &stride, &offset);
......@@ -8400,6 +8405,7 @@ static void test_input_assembler(void)
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_SNORM:
ID3D10Device_VSSetShader(device, vs_float);
......@@ -8407,19 +8413,7 @@ static void test_input_assembler(void)
}
ID3D10Device_Draw(device, 4, 0);
get_texture_readback(render_target, 0, &rb);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
color = get_readback_vec4(&rb, x, y);
ok(compare_vec4(color, &tests[i].expected_color, 2),
"Test %u: Got unexpected color {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
i, color->x, color->y, color->z, color->w, x, y);
}
}
release_texture_readback(&rb);
check_texture_vec4(render_target, &tests[i].expected_color, 2);
}
ID3D10Texture2D_Release(render_target);
......
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