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wine
wine-winehq
Commits
36dcb77f
Commit
36dcb77f
authored
Sep 03, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 03, 2013
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wined3d: Get rid of some leftover references to IWineD3D.
parent
045682a4
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2 changed files
with
9 additions
and
13 deletions
+9
-13
surface.c
dlls/wined3d/surface.c
+5
-5
wined3d_private.h
dlls/wined3d/wined3d_private.h
+4
-8
No files found.
dlls/wined3d/surface.c
View file @
36dcb77f
...
...
@@ -4163,7 +4163,7 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25
/* When index_in_alpha is set the palette index is stored in the
* alpha component. In case of a readback we can then read
* GL_ALPHA. Color keying is handled in
BltOverride
using a
* GL_ALPHA. Color keying is handled in
surface_blt_special()
using a
* GL_ALPHA_TEST using GL_NOT_EQUAL. In case of index_in_alpha the
* color key itself is passed to glAlphaFunc in other cases the
* alpha component of pixels that should be masked away is set to 0. */
...
...
@@ -4916,7 +4916,7 @@ HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const st
return
blitter
->
color_fill
(
device
,
s
,
rect
,
color
);
}
static
HRESULT
IWineD3DSurfaceImpl_BltOverride
(
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
static
HRESULT
surface_blt_special
(
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
,
DWORD
flags
,
const
WINEDDBLTFX
*
DDBltFx
,
enum
wined3d_texture_filter_type
filter
)
{
...
...
@@ -6864,7 +6864,7 @@ fallback:
if
((
dst_surface
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
)
||
(
src_surface
&&
(
src_surface
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
)))
{
if
(
SUCCEEDED
(
IWineD3DSurfaceImpl_BltOverride
(
dst_surface
,
&
dst_rect
,
if
(
SUCCEEDED
(
surface_blt_special
(
dst_surface
,
&
dst_rect
,
src_surface
,
&
src_rect
,
flags
,
fx
,
filter
)))
return
WINED3D_OK
;
}
...
...
@@ -6872,8 +6872,8 @@ fallback:
cpu:
/* For the rest call the X11 surface implementation. For render targets
* this should be implemented OpenGL accelerated in
BltOverride, other
* blits are rather rare. */
* this should be implemented OpenGL accelerated in
surface_blt_special(),
*
other
blits are rather rare. */
return
surface_cpu_blt
(
dst_surface
,
&
dst_rect
,
src_surface
,
&
src_rect
,
flags
,
fx
,
filter
);
}
...
...
dlls/wined3d/wined3d_private.h
View file @
36dcb77f
...
...
@@ -1836,12 +1836,10 @@ struct wined3d_state
DWORD
render_states
[
WINEHIGHEST_RENDER_STATE
+
1
];
};
/*****************************************************************************
* IWineD3DDevice implementation structure
*/
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
/* Multithreaded flag. Removed from the public header to signal that
* wined3d_device_create() ignores it. */
#define WINED3DCREATE_MULTITHREADED 0x00000004
struct
wined3d_device
...
...
@@ -2969,10 +2967,8 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface,
static
inline
BOOL
use_vs
(
const
struct
wined3d_state
*
state
)
{
/* Check stateblock->vertexDecl to allow this to be used from
* IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
* stateblock->vertexShader implies a vertex declaration instead of ddraw
* style strided data. */
/* Check state->vertex_declaration to allow this to be used before the
* stream info is validated, for example in device_update_tex_unit_map(). */
return
state
->
vertex_shader
&&
!
state
->
vertex_declaration
->
position_transformed
;
}
...
...
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