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wine
wine-winehq
Commits
37ce9706
Commit
37ce9706
authored
Jul 16, 2012
by
Lucas Zawacki
Committed by
Alexandre Julliard
Jul 17, 2012
Browse files
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Plain Diff
joy.cpl: Tab for force feedback tests.
parent
d05f9109
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Showing
48 changed files
with
708 additions
and
2 deletions
+708
-2
joy.h
dlls/joy.cpl/joy.h
+18
-0
joy.rc
dlls/joy.cpl/joy.rc
+4
-0
main.c
dlls/joy.cpl/main.c
+263
-2
ar.po
po/ar.po
+8
-0
bg.po
po/bg.po
+9
-0
ca.po
po/ca.po
+10
-0
cs.po
po/cs.po
+10
-0
da.po
po/da.po
+10
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de.po
po/de.po
+10
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el.po
po/el.po
+10
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en.po
po/en.po
+8
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en_US.po
po/en_US.po
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eo.po
po/eo.po
+10
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es.po
po/es.po
+10
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fa.po
po/fa.po
+8
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fi.po
po/fi.po
+10
-0
fr.po
po/fr.po
+10
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he.po
po/he.po
+10
-0
hi.po
po/hi.po
+8
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hu.po
po/hu.po
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it.po
po/it.po
+10
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ja.po
po/ja.po
+10
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ko.po
po/ko.po
+10
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lt.po
po/lt.po
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ml.po
po/ml.po
+8
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nb_NO.po
po/nb_NO.po
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nl.po
po/nl.po
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or.po
po/or.po
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pa.po
po/pa.po
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pl.po
po/pl.po
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pt_BR.po
po/pt_BR.po
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pt_PT.po
po/pt_PT.po
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rm.po
po/rm.po
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ro.po
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ru.po
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sk.po
po/sk.po
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sl.po
po/sl.po
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sr_RS@cyrillic.po
po/sr_RS@cyrillic.po
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sr_RS@latin.po
po/sr_RS@latin.po
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sv.po
po/sv.po
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te.po
po/te.po
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th.po
po/th.po
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tr.po
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uk.po
po/uk.po
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wa.po
po/wa.po
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wine.pot
po/wine.pot
+8
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zh_CN.po
po/zh_CN.po
+10
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zh_TW.po
po/zh_TW.po
+10
-0
No files found.
dlls/joy.cpl/joy.h
View file @
37ce9706
...
...
@@ -29,11 +29,22 @@
extern
HMODULE
hcpl
;
struct
Effect
{
IDirectInputEffect
*
effect
;
DIEFFECT
params
;
DIEFFECTINFOW
info
;
};
struct
Joystick
{
IDirectInputDevice8W
*
device
;
DIDEVICEINSTANCEW
instance
;
int
num_buttons
;
int
num_axes
;
BOOL
forcefeedback
;
int
num_effects
;
int
cur_effect
;
int
chosen_effect
;
struct
Effect
*
effects
;
};
#define TEST_MAX_BUTTONS 32
...
...
@@ -43,6 +54,7 @@ struct JoystickData {
IDirectInput8W
*
di
;
struct
Joystick
*
joysticks
;
int
num_joysticks
;
int
num_ff
;
int
cur_joystick
;
int
chosen_joystick
;
HWND
buttons
[
TEST_MAX_BUTTONS
];
...
...
@@ -76,6 +88,9 @@ struct JoystickData {
#define IDC_JOYSTICKBUTTON 3000
#define IDC_JOYSTICKAXES 4000
#define IDC_FFSELECTCOMBO 2009
#define IDC_FFEFFECTLIST 2010
/* constants */
#define TEST_POLL_TIME 100
...
...
@@ -95,4 +110,7 @@ struct JoystickData {
#define TEST_AXIS_MIN -40
#define TEST_AXIS_MAX 40
#define FF_PLAY_TIME 2*DI_SECONDS
#define FF_PERIOD_TIME FF_PLAY_TIME/4
#endif
dlls/joy.cpl/joy.rc
View file @
37ce9706
...
...
@@ -59,6 +59,10 @@ STYLE WS_CAPTION | WS_CHILD | WS_DISABLED
CAPTION "Test Force Feedback"
FONT 8, "Ms Shell Dlg"
{
COMBOBOX IDC_FFSELECTCOMBO, 5, 5, 100, 30, CBS_DROPDOWNLIST | CBS_HASSTRINGS
LTEXT "Available Effects", IDC_STATIC, 10, 30, 100, 10
LISTBOX IDC_FFEFFECTLIST, 10, 40, 180, 70, WS_TABSTOP | WS_VSCROLL | LBS_NOTIFY
LTEXT "Press any button in the controller to activate the chosen effect.", IDC_STATIC, 10, 110, 210, 25
}
#define WINE_FILENAME_STR "joy.cpl"
...
...
dlls/joy.cpl/main.c
View file @
37ce9706
...
...
@@ -88,6 +88,9 @@ static BOOL CALLBACK enum_callback(const DIDEVICEINSTANCEW *instance, void *cont
joystick
->
num_buttons
=
caps
.
dwButtons
;
joystick
->
num_axes
=
caps
.
dwAxes
;
joystick
->
forcefeedback
=
caps
.
dwFlags
&
DIDC_FORCEFEEDBACK
;
if
(
joystick
->
forcefeedback
)
data
->
num_ff
++
;
return
DIENUM_CONTINUE
;
}
...
...
@@ -111,10 +114,19 @@ static void initialize_joysticks(struct JoystickData *data)
*/
static
void
destroy_joysticks
(
struct
JoystickData
*
data
)
{
int
i
;
int
i
,
j
;
for
(
i
=
0
;
i
<
data
->
num_joysticks
;
i
++
)
{
if
(
data
->
joysticks
[
i
].
forcefeedback
)
{
for
(
j
=
0
;
j
<
data
->
joysticks
[
i
].
num_effects
;
j
++
)
IDirectInputEffect_Release
(
data
->
joysticks
[
i
].
effects
[
j
].
effect
);
HeapFree
(
GetProcessHeap
(),
0
,
data
->
joysticks
[
i
].
effects
);
}
IDirectInputDevice8_Unacquire
(
data
->
joysticks
[
i
].
device
);
IDirectInputDevice8_Release
(
data
->
joysticks
[
i
].
device
);
}
...
...
@@ -437,6 +449,255 @@ static INT_PTR CALLBACK test_dlgproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM
return
FALSE
;
}
/*********************************************************************
* Joystick force feedback testing functions
*
*/
static
void
initialize_effects_list
(
HWND
hwnd
,
struct
Joystick
*
joy
)
{
int
i
;
SendDlgItemMessageW
(
hwnd
,
IDC_FFEFFECTLIST
,
LB_RESETCONTENT
,
0
,
0
);
for
(
i
=
0
;
i
<
joy
->
num_effects
;
i
++
)
{
/* Effect names start with GUID_, so we'll skip this part */
WCHAR
*
name
=
joy
->
effects
[
i
].
info
.
tszName
+
5
;
SendDlgItemMessageW
(
hwnd
,
IDC_FFEFFECTLIST
,
LB_ADDSTRING
,
0
,
(
LPARAM
)
name
);
}
}
static
void
ff_handle_joychange
(
HWND
hwnd
,
struct
JoystickData
*
data
)
{
int
sel
;
if
(
data
->
num_ff
==
0
)
return
;
sel
=
SendDlgItemMessageW
(
hwnd
,
IDC_FFSELECTCOMBO
,
CB_GETCURSEL
,
0
,
0
);
data
->
chosen_joystick
=
SendDlgItemMessageW
(
hwnd
,
IDC_FFSELECTCOMBO
,
CB_GETITEMDATA
,
sel
,
0
);
initialize_effects_list
(
hwnd
,
&
data
->
joysticks
[
data
->
chosen_joystick
]);
}
static
void
ff_handle_effectchange
(
HWND
hwnd
,
struct
Joystick
*
joy
)
{
int
sel
=
SendDlgItemMessageW
(
hwnd
,
IDC_FFEFFECTLIST
,
LB_GETCURSEL
,
0
,
0
);
if
(
sel
<
0
)
return
;
joy
->
chosen_effect
=
sel
;
}
static
DWORD
WINAPI
ff_input_thread
(
void
*
param
)
{
struct
JoystickData
*
data
=
param
;
DIJOYSTATE
state
;
ZeroMemory
(
&
state
,
sizeof
(
state
));
while
(
!
data
->
stop
)
{
int
i
;
struct
Joystick
*
joy
=
&
data
->
joysticks
[
data
->
chosen_joystick
];
int
chosen_effect
=
joy
->
chosen_effect
;
/* Skip this if we have no effects */
if
(
joy
->
num_effects
==
0
||
chosen_effect
<
0
)
continue
;
poll_input
(
joy
,
&
state
);
for
(
i
=
0
;
i
<
joy
->
num_buttons
;
i
++
)
if
(
state
.
rgbButtons
[
i
])
{
IDirectInputEffect_Start
(
joy
->
effects
[
chosen_effect
].
effect
,
1
,
0
);
break
;
}
Sleep
(
TEST_POLL_TIME
);
}
return
0
;
}
/***********************************************************************
* ff_effects_callback [internal]
* Enumerates, creates, sets the some parameters and stores all ff effects
* supported by the joystick. Works like enum_callback, counting the effects
* first and then storing them.
*/
static
BOOL
CALLBACK
ff_effects_callback
(
const
DIEFFECTINFOW
*
pdei
,
void
*
pvRef
)
{
HRESULT
hr
;
DIEFFECT
dieffect
;
DWORD
axes
[
2
]
=
{
DIJOFS_X
,
DIJOFS_Y
};
int
direction
[
2
]
=
{
0
,
0
};
struct
Joystick
*
joystick
=
pvRef
;
if
(
joystick
->
effects
==
NULL
)
{
joystick
->
num_effects
+=
1
;
return
DIENUM_CONTINUE
;
}
hr
=
IDirectInputDevice8_Acquire
(
joystick
->
device
);
if
(
FAILED
(
hr
))
return
DIENUM_CONTINUE
;
ZeroMemory
(
&
dieffect
,
sizeof
(
dieffect
));
dieffect
.
dwSize
=
sizeof
(
dieffect
);
dieffect
.
dwFlags
=
DIEFF_CARTESIAN
;
dieffect
.
dwDuration
=
FF_PLAY_TIME
;
dieffect
.
cAxes
=
2
;
dieffect
.
rgdwAxes
=
axes
;
dieffect
.
rglDirection
=
direction
;
if
(
IsEqualGUID
(
&
pdei
->
guid
,
&
GUID_RampForce
))
{
DIRAMPFORCE
rforce
;
rforce
.
lStart
=
0
;
rforce
.
lEnd
=
DI_FFNOMINALMAX
;
dieffect
.
cbTypeSpecificParams
=
sizeof
(
rforce
);
dieffect
.
lpvTypeSpecificParams
=
&
rforce
;
dieffect
.
dwFlags
|=
DIEP_TYPESPECIFICPARAMS
;
}
else
if
(
IsEqualGUID
(
&
pdei
->
guid
,
&
GUID_ConstantForce
))
{
DICONSTANTFORCE
cforce
;
cforce
.
lMagnitude
=
DI_FFNOMINALMAX
;
dieffect
.
cbTypeSpecificParams
=
sizeof
(
cforce
);
dieffect
.
lpvTypeSpecificParams
=
&
cforce
;
dieffect
.
dwFlags
|=
DIEP_TYPESPECIFICPARAMS
;
}
else
if
(
IsEqualGUID
(
&
pdei
->
guid
,
&
GUID_Sine
)
||
IsEqualGUID
(
&
pdei
->
guid
,
&
GUID_Square
)
||
IsEqualGUID
(
&
pdei
->
guid
,
&
GUID_Triangle
)
||
IsEqualGUID
(
&
pdei
->
guid
,
&
GUID_SawtoothUp
)
||
IsEqualGUID
(
&
pdei
->
guid
,
&
GUID_SawtoothDown
))
{
DIPERIODIC
pforce
;
pforce
.
dwMagnitude
=
DI_FFNOMINALMAX
;
pforce
.
lOffset
=
0
;
pforce
.
dwPhase
=
0
;
pforce
.
dwPeriod
=
FF_PERIOD_TIME
;
dieffect
.
cbTypeSpecificParams
=
sizeof
(
pforce
);
dieffect
.
lpvTypeSpecificParams
=
&
pforce
;
dieffect
.
dwFlags
|=
DIEP_TYPESPECIFICPARAMS
;
}
hr
=
IDirectInputDevice2_CreateEffect
(
joystick
->
device
,
&
pdei
->
guid
,
&
dieffect
,
&
joystick
->
effects
[
joystick
->
cur_effect
].
effect
,
NULL
);
joystick
->
effects
[
joystick
->
cur_effect
].
params
=
dieffect
;
joystick
->
effects
[
joystick
->
cur_effect
].
info
=
*
pdei
;
joystick
->
cur_effect
+=
1
;
return
DIENUM_CONTINUE
;
}
/*********************************************************************
* ff_dlgproc [internal]
*
*/
static
INT_PTR
CALLBACK
ff_dlgproc
(
HWND
hwnd
,
UINT
msg
,
WPARAM
wparam
,
LPARAM
lparam
)
{
static
HANDLE
thread
;
static
struct
JoystickData
*
data
;
TRACE
(
"(%p, 0x%08x/%d, 0x%lx)
\n
"
,
hwnd
,
msg
,
msg
,
lparam
);
switch
(
msg
)
{
case
WM_INITDIALOG
:
{
int
i
,
cur
=
0
;
data
=
(
struct
JoystickData
*
)
((
PROPSHEETPAGEW
*
)
lparam
)
->
lParam
;
/* Add joysticks with FF support to the combobox and get the effects */
for
(
i
=
0
;
i
<
data
->
num_joysticks
;
i
++
)
{
struct
Joystick
*
joy
=
&
data
->
joysticks
[
i
];
if
(
joy
->
forcefeedback
)
{
SendDlgItemMessageW
(
hwnd
,
IDC_FFSELECTCOMBO
,
CB_ADDSTRING
,
0
,
(
LPARAM
)
joy
->
instance
.
tszInstanceName
);
SendDlgItemMessageW
(
hwnd
,
IDC_FFSELECTCOMBO
,
CB_SETITEMDATA
,
cur
,
i
);
cur
++
;
/* Count device effects and then store them */
joy
->
num_effects
=
0
;
joy
->
effects
=
NULL
;
IDirectInputDevice8_EnumEffects
(
joy
->
device
,
ff_effects_callback
,
(
void
*
)
joy
,
0
);
joy
->
effects
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
struct
Effect
)
*
joy
->
num_effects
);
joy
->
cur_effect
=
0
;
IDirectInputDevice8_EnumEffects
(
joy
->
device
,
ff_effects_callback
,
(
void
*
)
joy
,
0
);
FIXME
(
"%d --- %d
\n
"
,
joy
->
num_effects
,
joy
->
cur_effect
);
joy
->
num_effects
=
joy
->
cur_effect
;
}
}
return
TRUE
;
}
case
WM_COMMAND
:
switch
(
wparam
)
{
case
MAKEWPARAM
(
IDC_FFSELECTCOMBO
,
CBN_SELCHANGE
):
ff_handle_joychange
(
hwnd
,
data
);
SendDlgItemMessageW
(
hwnd
,
IDC_FFEFFECTLIST
,
LB_SETCURSEL
,
0
,
0
);
ff_handle_effectchange
(
hwnd
,
&
data
->
joysticks
[
data
->
chosen_joystick
]);
break
;
case
MAKEWPARAM
(
IDC_FFEFFECTLIST
,
LBN_SELCHANGE
):
ff_handle_effectchange
(
hwnd
,
&
data
->
joysticks
[
data
->
chosen_joystick
]);
break
;
}
return
TRUE
;
case
WM_NOTIFY
:
switch
(((
LPNMHDR
)
lparam
)
->
code
)
{
case
PSN_SETACTIVE
:
if
(
data
->
num_ff
>
0
)
{
DWORD
tid
;
data
->
stop
=
FALSE
;
/* Set the first joystick as default */
SendDlgItemMessageW
(
hwnd
,
IDC_FFSELECTCOMBO
,
CB_SETCURSEL
,
0
,
0
);
ff_handle_joychange
(
hwnd
,
data
);
SendDlgItemMessageW
(
hwnd
,
IDC_FFEFFECTLIST
,
LB_SETCURSEL
,
0
,
0
);
ff_handle_effectchange
(
hwnd
,
&
data
->
joysticks
[
data
->
chosen_joystick
]);
thread
=
CreateThread
(
NULL
,
0
,
ff_input_thread
,
(
void
*
)
data
,
0
,
&
tid
);
}
break
;
case
PSN_RESET
:
/* intentional fall-through */
case
PSN_KILLACTIVE
:
/* Stop ff thread */
data
->
stop
=
TRUE
;
MsgWaitForMultipleObjects
(
1
,
&
thread
,
FALSE
,
INFINITE
,
0
);
CloseHandle
(
thread
);
break
;
}
return
TRUE
;
}
return
FALSE
;
}
/******************************************************************************
* propsheet_callback [internal]
*/
...
...
@@ -491,7 +752,7 @@ static void display_cpl_sheets(HWND parent, struct JoystickData *data)
psp
[
id
].
dwSize
=
sizeof
(
PROPSHEETPAGEW
);
psp
[
id
].
hInstance
=
hcpl
;
psp
[
id
].
u
.
pszTemplate
=
MAKEINTRESOURCEW
(
IDD_FORCEFEEDBACK
);
psp
[
id
].
pfnDlgProc
=
NULL
;
psp
[
id
].
pfnDlgProc
=
ff_dlgproc
;
psp
[
id
].
lParam
=
(
INT_PTR
)
data
;
id
++
;
...
...
po/ar.po
View file @
37ce9706
...
...
@@ -3428,6 +3428,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
msgid "Game Controllers"
...
...
po/bg.po
View file @
37ce9706
...
...
@@ -3454,6 +3454,15 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
msgid "Available Effects"
msgstr "На&пред"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
msgid "Game Controllers"
...
...
po/ca.po
View file @
37ce9706
...
...
@@ -3503,6 +3503,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Formats disponibles"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/cs.po
View file @
37ce9706
...
...
@@ -3502,6 +3502,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Dostupné formáty"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/da.po
View file @
37ce9706
...
...
@@ -3474,6 +3474,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Tilgængelige formater"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/de.po
View file @
37ce9706
...
...
@@ -3461,6 +3461,16 @@ msgstr "Tasten"
msgid "Test Force Feedback"
msgstr "Force Feedback testen"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Verfügbare Formate"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "Gamecontroller"
...
...
po/el.po
View file @
37ce9706
...
...
@@ -3388,6 +3388,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "A&vailable buttons:"
msgid "Available Effects"
msgstr "Δ&ιαθέσιμα κουμπιά:"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
msgid "Game Controllers"
...
...
po/en.po
View file @
37ce9706
...
...
@@ -3452,6 +3452,14 @@ msgstr "Buttons"
msgid "Test Force Feedback"
msgstr "Test Force Feedback"
#: joy.rc:63
msgid "Available Effects"
msgstr "Available Effects"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr "Press any button in the controller to activate the chosen effect."
#: joy.rc:28
msgid "Game Controllers"
msgstr "Game Controllers"
...
...
po/en_US.po
View file @
37ce9706
...
...
@@ -3454,6 +3454,14 @@ msgstr "Buttons"
msgid "Test Force Feedback"
msgstr "Test Force Feedback"
#: joy.rc:63
msgid "Available Effects"
msgstr "Available Effects"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr "Press any button in the controller to activate the chosen effect."
#: joy.rc:28
msgid "Game Controllers"
msgstr "Game Controllers"
...
...
po/eo.po
View file @
37ce9706
...
...
@@ -3369,6 +3369,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Disponeblaj formatoj"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/es.po
View file @
37ce9706
...
...
@@ -3488,6 +3488,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Formatos disponibles"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/fa.po
View file @
37ce9706
...
...
@@ -3428,6 +3428,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
msgid "Game Controllers"
...
...
po/fi.po
View file @
37ce9706
...
...
@@ -3449,6 +3449,16 @@ msgstr "Painikkeet"
msgid "Test Force Feedback"
msgstr "Testaa voimapalautetta"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Mahdolliset muodot"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "Peliohjaimet"
...
...
po/fr.po
View file @
37ce9706
...
...
@@ -3478,6 +3478,16 @@ msgstr "Boutons"
msgid "Test Force Feedback"
msgstr "Tester le retour de force"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Formats disponibles"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "Contrôleurs de jeu"
...
...
po/he.po
View file @
37ce9706
...
...
@@ -3456,6 +3456,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "התבניות הזמינות"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/hi.po
View file @
37ce9706
...
...
@@ -3366,6 +3366,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/hu.po
View file @
37ce9706
...
...
@@ -3490,6 +3490,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Elérhető formátumok"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/it.po
View file @
37ce9706
...
...
@@ -3503,6 +3503,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Formati disponibili"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/ja.po
View file @
37ce9706
...
...
@@ -3446,6 +3446,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr "フォース フィードバックのテスト"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "利用できる形式"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "ゲーム コントローラ"
...
...
po/ko.po
View file @
37ce9706
...
...
@@ -3444,6 +3444,16 @@ msgstr "버튼"
msgid "Test Force Feedback"
msgstr "강제 피드백 시험"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "가능한 형식"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "게임 컨트롤러"
...
...
po/lt.po
View file @
37ce9706
...
...
@@ -3462,6 +3462,16 @@ msgstr "Mygtukai"
msgid "Test Force Feedback"
msgstr "Testuoti „Force Feedback“"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Galimi formatai"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "Žaidimų valdikliai"
...
...
po/ml.po
View file @
37ce9706
...
...
@@ -3366,6 +3366,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/nb_NO.po
View file @
37ce9706
...
...
@@ -3600,6 +3600,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Tilgjengelige formater"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/nl.po
View file @
37ce9706
...
...
@@ -3517,6 +3517,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Beschikbare formaten"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/or.po
View file @
37ce9706
...
...
@@ -3366,6 +3366,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/pa.po
View file @
37ce9706
...
...
@@ -3366,6 +3366,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/pl.po
View file @
37ce9706
...
...
@@ -3474,6 +3474,16 @@ msgstr "Przyciski"
msgid "Test Force Feedback"
msgstr "Testuj odczucie siły zwrotnej"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Dostępne formaty"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "Kontrolery gier"
...
...
po/pt_BR.po
View file @
37ce9706
...
...
@@ -3501,6 +3501,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Formatos Disponíveis"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/pt_PT.po
View file @
37ce9706
...
...
@@ -3500,6 +3500,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Formatos Disponíveis"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/rm.po
View file @
37ce9706
...
...
@@ -3394,6 +3394,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/ro.po
View file @
37ce9706
...
...
@@ -3460,6 +3460,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Formate disponibile"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/ru.po
View file @
37ce9706
...
...
@@ -3467,6 +3467,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Доступные форматы"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/sk.po
View file @
37ce9706
...
...
@@ -3402,6 +3402,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Dostupné formáty"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/sl.po
View file @
37ce9706
...
...
@@ -3492,6 +3492,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Razpoložljive oblike"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/sr_RS@cyrillic.po
View file @
37ce9706
...
...
@@ -3485,6 +3485,15 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
msgid "Available Effects"
msgstr "Н&апред"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/sr_RS@latin.po
View file @
37ce9706
...
...
@@ -3563,6 +3563,15 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
msgid "Available Effects"
msgstr "N&apred"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/sv.po
View file @
37ce9706
...
...
@@ -3444,6 +3444,16 @@ msgstr "Knappar"
msgid "Test Force Feedback"
msgstr "Testa kraftåterkoppling"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Tillgängliga format"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "Spelkontroller"
...
...
po/te.po
View file @
37ce9706
...
...
@@ -3366,6 +3366,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/th.po
View file @
37ce9706
...
...
@@ -3405,6 +3405,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "A&vailable buttons:"
msgid "Available Effects"
msgstr "ทีเลือกได้:"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
msgid "Game Controllers"
...
...
po/tr.po
View file @
37ce9706
...
...
@@ -3359,6 +3359,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Mevcut biçimler"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/uk.po
View file @
37ce9706
...
...
@@ -3481,6 +3481,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "Доступні формати"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/wa.po
View file @
37ce9706
...
...
@@ -3413,6 +3413,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/wine.pot
View file @
37ce9706
...
...
@@ -3328,6 +3328,14 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
msgid "Available Effects"
msgstr ""
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr ""
...
...
po/zh_CN.po
View file @
37ce9706
...
...
@@ -3379,6 +3379,16 @@ msgstr ""
msgid "Test Force Feedback"
msgstr ""
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "可选格式"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
#, fuzzy
#| msgid "Create Control"
...
...
po/zh_TW.po
View file @
37ce9706
...
...
@@ -3408,6 +3408,16 @@ msgstr "按鈕"
msgid "Test Force Feedback"
msgstr "測試應力回饋"
#: joy.rc:63
#, fuzzy
#| msgid "Available formats"
msgid "Available Effects"
msgstr "可用格式"
#: joy.rc:65
msgid "Press any button in the controller to activate the chosen effect."
msgstr ""
#: joy.rc:28
msgid "Game Controllers"
msgstr "遊戲控制器"
...
...
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