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wine
wine-winehq
Commits
37d40786
Commit
37d40786
authored
Oct 13, 2002
by
Jason Edmeades
Committed by
Alexandre Julliard
Oct 13, 2002
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Plain Diff
- ClipPlanes work better.
- Culling now configures itself properly.
parent
cfc4082b
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1 changed file
with
49 additions
and
30 deletions
+49
-30
device.c
dlls/d3d8/device.c
+49
-30
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dlls/d3d8/device.c
View file @
37d40786
...
...
@@ -18,12 +18,12 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <math.h>
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "math.h"
#include "d3d8_private.h"
...
...
@@ -163,21 +163,20 @@ void DrawPrimitiveI(LPDIRECT3DDEVICE8 iface,
TRACE
(
"Calling glOrtho with %f, %f, %f, %f
\n
"
,
width
,
height
,
-
minZ
,
-
maxZ
);
glOrtho
(
0
.
0
,
width
,
height
,
0
.
0
,
-
minZ
,
-
maxZ
);
checkGLcall
(
"glOrtho"
);
#if 1
}
else
{
glMatrixMode
(
GL_PROJECTION
);
checkGLcall
(
"glMatrixMode"
);
glLoadMatrixf
((
float
*
)
&
This
->
StateBlock
.
transforms
[
D3DTS_PROJECTION
].
u
.
m
[
0
][
0
]);
checkGLcall
(
"glLoadMatrixf"
);
glMatrixMode
(
GL_MODELVIEW
);
checkGLcall
(
"glMatrixMode"
);
glLoadMatrixf
((
float
*
)
&
This
->
StateBlock
.
transforms
[
D3DTS_VIEW
].
u
.
m
[
0
][
0
]);
checkGLcall
(
"glLoadMatrixf"
);
glMultMatrixf
((
float
*
)
&
This
->
StateBlock
.
transforms
[
D3DTS_WORLDMATRIX
(
0
)].
u
.
m
[
0
][
0
]);
checkGLcall
(
"glMultMatrixf"
);
#endif
}
checkGLcall
(
"glMatrixMode"
);
glLoadMatrixf
((
float
*
)
&
This
->
StateBlock
.
transforms
[
D3DTS_PROJECTION
].
u
.
m
[
0
][
0
]);
checkGLcall
(
"glLoadMatrixf"
);
glMatrixMode
(
GL_MODELVIEW
);
checkGLcall
(
"glMatrixMode"
);
glLoadMatrixf
((
float
*
)
&
This
->
StateBlock
.
transforms
[
D3DTS_VIEW
].
u
.
m
[
0
][
0
]);
checkGLcall
(
"glLoadMatrixf"
);
glMultMatrixf
((
float
*
)
&
This
->
StateBlock
.
transforms
[
D3DTS_WORLDMATRIX
(
0
)].
u
.
m
[
0
][
0
]);
checkGLcall
(
"glMultMatrixf"
);
}
/* Set OpenGL to the appropriate Primitive Type */
switch
(
PrimitiveType
)
{
...
...
@@ -1369,9 +1368,17 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWOR
}
/* Apply it */
/* Clip Plane settings are affected by the model view in OpenGL, the World transform in direct3d, I think?*/
glMatrixMode
(
GL_MODELVIEW
);
glPushMatrix
();
glLoadMatrixf
((
float
*
)
&
This
->
StateBlock
.
transforms
[
D3DTS_WORLD
].
u
.
m
[
0
][
0
]);
TRACE
(
"Clipplane [%f,%f,%f,%f]
\n
"
,
This
->
UpdateStateBlock
->
clipplane
[
Index
][
0
],
This
->
UpdateStateBlock
->
clipplane
[
Index
][
1
],
This
->
UpdateStateBlock
->
clipplane
[
Index
][
2
],
This
->
UpdateStateBlock
->
clipplane
[
Index
][
3
]);
glClipPlane
(
GL_CLIP_PLANE0
+
Index
,
This
->
UpdateStateBlock
->
clipplane
[
Index
]);
glPopMatrix
();
checkGLcall
(
"glClipPlane"
);
return
D3D_OK
;
...
...
@@ -1387,8 +1394,9 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWOR
}
HRESULT
WINAPI
IDirect3DDevice8Impl_SetRenderState
(
LPDIRECT3DDEVICE8
iface
,
D3DRENDERSTATETYPE
State
,
DWORD
Value
)
{
ICOM_THIS
(
IDirect3DDevice8Impl
,
iface
);
DWORD
OldValue
=
This
->
StateBlock
.
renderstate
[
State
];
TRACE
(
"(%p)->state = %d, value = %ld
\n
"
,
This
,
State
,
Value
);
This
->
UpdateStateBlock
->
Changed
.
renderstate
[
State
]
=
TRUE
;
This
->
UpdateStateBlock
->
Set
.
renderstate
[
State
]
=
TRUE
;
This
->
UpdateStateBlock
->
renderstate
[
State
]
=
Value
;
...
...
@@ -1439,6 +1447,10 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
break
;
case
D3DRS_CULLMODE
:
/* If we are culling "back faces with clockwise vertices" then
set front faces to be counter clockwise and enable culling
of back faces */
switch
((
D3DCULL
)
Value
)
{
case
D3DCULL_NONE
:
glDisable
(
GL_CULL_FACE
);
...
...
@@ -1447,14 +1459,16 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
case
D3DCULL_CW
:
glEnable
(
GL_CULL_FACE
);
checkGLcall
(
"glEnable GL_CULL_FACE"
);
glFrontFace
(
GL_CW
);
checkGLcall
(
"glFrontFace GL_CW"
);
glFrontFace
(
GL_CCW
);
checkGLcall
(
"glFrontFace GL_CCW"
);
glCullFace
(
GL_BACK
);
break
;
case
D3DCULL_CCW
:
glEnable
(
GL_CULL_FACE
);
checkGLcall
(
"glEnable GL_CULL_FACE"
);
glFrontFace
(
GL_CW
);
/* FIXME: Samples show this is required, but why not CCW? */
checkGLcall
(
"glFrontFace GL_CCW"
);
glFrontFace
(
GL_CW
);
checkGLcall
(
"glFrontFace GL_CW"
);
glCullFace
(
GL_BACK
);
break
;
default:
FIXME
(
"Unrecognized/Unhandled D3DCULL value %ld
\n
"
,
Value
);
...
...
@@ -1636,17 +1650,22 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
case
D3DRS_CLIPPLANEENABLE
:
{
int
i
=
GL_CLIP_PLANE0
;
DWORD
tmp
=
Value
;
while
(
tmp
)
{
TRACE
(
"Value %lx, %%2 = %lx, i=%x
\n
"
,
tmp
,
tmp
%
2
,
i
);
if
(
tmp
%
2
)
glEnable
(
i
);
else
glDisable
(
i
);
checkGLcall
(
"Enable/Disable clip planes"
);
tmp
=
tmp
>>
1
;
i
++
;
}
/* Ensure we only do the changed clip planes */
DWORD
enable
=
Value
&
~
OldValue
;
DWORD
disable
=
~
Value
&
OldValue
;
if
(
enable
&
D3DCLIPPLANE0
)
{
glEnable
(
GL_CLIP_PLANE0
);
checkGLcall
(
"glEnable(clip plane 0)"
);
}
if
(
enable
&
D3DCLIPPLANE1
)
{
glEnable
(
GL_CLIP_PLANE1
);
checkGLcall
(
"glEnable(clip plane 1)"
);
}
if
(
enable
&
D3DCLIPPLANE2
)
{
glEnable
(
GL_CLIP_PLANE2
);
checkGLcall
(
"glEnable(clip plane 2)"
);
}
if
(
enable
&
D3DCLIPPLANE3
)
{
glEnable
(
GL_CLIP_PLANE3
);
checkGLcall
(
"glEnable(clip plane 3)"
);
}
if
(
enable
&
D3DCLIPPLANE4
)
{
glEnable
(
GL_CLIP_PLANE4
);
checkGLcall
(
"glEnable(clip plane 4)"
);
}
if
(
enable
&
D3DCLIPPLANE5
)
{
glEnable
(
GL_CLIP_PLANE5
);
checkGLcall
(
"glEnable(clip plane 5)"
);
}
if
(
disable
&
D3DCLIPPLANE0
)
{
glDisable
(
GL_CLIP_PLANE0
);
checkGLcall
(
"glDisable(clip plane 0)"
);
}
if
(
disable
&
D3DCLIPPLANE1
)
{
glDisable
(
GL_CLIP_PLANE1
);
checkGLcall
(
"glDisable(clip plane 1)"
);
}
if
(
disable
&
D3DCLIPPLANE2
)
{
glDisable
(
GL_CLIP_PLANE2
);
checkGLcall
(
"glDisable(clip plane 2)"
);
}
if
(
disable
&
D3DCLIPPLANE3
)
{
glDisable
(
GL_CLIP_PLANE3
);
checkGLcall
(
"glDisable(clip plane 3)"
);
}
if
(
disable
&
D3DCLIPPLANE4
)
{
glDisable
(
GL_CLIP_PLANE4
);
checkGLcall
(
"glDisable(clip plane 4)"
);
}
if
(
disable
&
D3DCLIPPLANE5
)
{
glDisable
(
GL_CLIP_PLANE5
);
checkGLcall
(
"glDisable(clip plane 5)"
);
}
}
break
;
...
...
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