Commit 38ef2852 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Implement d3d11_immediate_context_GSSetConstantBuffers().

parent 294b172a
......@@ -361,8 +361,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11Device
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
wined3d_mutex_lock();
for (i = 0; i < buffer_count; ++i)
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
buffer ? buffer->wined3d_buffer : NULL);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment