Commit 39263558 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make some functions static.

parent 6ac02c0c
...@@ -4279,13 +4279,13 @@ static void adapter_gl_destroy_device(struct wined3d_device *device) ...@@ -4279,13 +4279,13 @@ static void adapter_gl_destroy_device(struct wined3d_device *device)
heap_free(device_gl); heap_free(device_gl);
} }
struct wined3d_context *adapter_gl_acquire_context(struct wined3d_device *device, static struct wined3d_context *adapter_gl_acquire_context(struct wined3d_device *device,
struct wined3d_texture *texture, unsigned int sub_resource_idx) struct wined3d_texture *texture, unsigned int sub_resource_idx)
{ {
return wined3d_context_gl_acquire(device, texture, sub_resource_idx); return wined3d_context_gl_acquire(device, texture, sub_resource_idx);
} }
void adapter_gl_release_context(struct wined3d_context *context) static void adapter_gl_release_context(struct wined3d_context *context)
{ {
return wined3d_context_gl_release(wined3d_context_gl(context)); return wined3d_context_gl_release(wined3d_context_gl(context));
} }
......
...@@ -536,7 +536,7 @@ static void adapter_vk_destroy_device(struct wined3d_device *device) ...@@ -536,7 +536,7 @@ static void adapter_vk_destroy_device(struct wined3d_device *device)
heap_free(device_vk); heap_free(device_vk);
} }
struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device, static struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device,
struct wined3d_texture *texture, unsigned int sub_resource_idx) struct wined3d_texture *texture, unsigned int sub_resource_idx)
{ {
TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx); TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
...@@ -549,7 +549,7 @@ struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device ...@@ -549,7 +549,7 @@ struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device
return &wined3d_device_vk(device)->context_vk.c; return &wined3d_device_vk(device)->context_vk.c;
} }
void adapter_vk_release_context(struct wined3d_context *context) static void adapter_vk_release_context(struct wined3d_context *context)
{ {
TRACE("context %p.\n", context); TRACE("context %p.\n", context);
} }
......
...@@ -2687,7 +2687,7 @@ static void adapter_no3d_destroy_device(struct wined3d_device *device) ...@@ -2687,7 +2687,7 @@ static void adapter_no3d_destroy_device(struct wined3d_device *device)
heap_free(device); heap_free(device);
} }
struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device, static struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
struct wined3d_texture *texture, unsigned int sub_resource_idx) struct wined3d_texture *texture, unsigned int sub_resource_idx)
{ {
TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx); TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
...@@ -2700,7 +2700,7 @@ struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *devi ...@@ -2700,7 +2700,7 @@ struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *devi
return &wined3d_device_no3d(device)->context_no3d; return &wined3d_device_no3d(device)->context_no3d;
} }
void adapter_no3d_release_context(struct wined3d_context *context) static void adapter_no3d_release_context(struct wined3d_context *context)
{ {
TRACE("context %p.\n", context); TRACE("context %p.\n", context);
} }
...@@ -3044,7 +3044,7 @@ static void adapter_no3d_dispatch_compute(struct wined3d_device *device, ...@@ -3044,7 +3044,7 @@ static void adapter_no3d_dispatch_compute(struct wined3d_device *device,
ERR("device %p, state %p, parameters %p.\n", device, state, parameters); ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
} }
void adapter_no3d_clear_uav(struct wined3d_context *context, static void adapter_no3d_clear_uav(struct wined3d_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
{ {
ERR("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value)); ERR("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
......
...@@ -419,7 +419,7 @@ static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *bu ...@@ -419,7 +419,7 @@ static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *bu
shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info)); shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info));
} }
unsigned int shader_glsl_full_ffp_varyings(const struct wined3d_gl_info *gl_info) static unsigned int shader_glsl_full_ffp_varyings(const struct wined3d_gl_info *gl_info)
{ {
/* On core profile we have to also count diffuse and specular colours and /* On core profile we have to also count diffuse and specular colours and
* the fog coordinate. */ * the fog coordinate. */
......
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