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wine
wine-winehq
Commits
39e2cbc5
Commit
39e2cbc5
authored
Mar 22, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 25, 2008
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wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
parent
9b79bc5e
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1 changed file
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3 additions
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2 deletions
+3
-2
directx.c
dlls/wined3d/directx.c
+3
-2
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dlls/wined3d/directx.c
View file @
39e2cbc5
...
...
@@ -1872,7 +1872,7 @@ static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
return
FALSE
;
}
}
if
(
GL_SUPPORT
(
ATI_ENVMAP_BUMPMAP
))
{
if
(
GL_SUPPORT
(
ATI_ENVMAP_BUMPMAP
)
||
GL_SUPPORT
(
ATI_FRAGMENT_SHADER
)
)
{
switch
(
CheckFormat
)
{
case
WINED3DFMT_V8U8
:
TRACE_
(
d3d_caps
)(
"[OK]
\n
"
);
...
...
@@ -2119,7 +2119,8 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
* and are still playable even without bump mapping
*/
case
WINED3DFMT_V8U8
:
if
(
GL_SUPPORT
(
NV_TEXTURE_SHADER
)
||
GL_SUPPORT
(
ATI_ENVMAP_BUMPMAP
))
{
if
(
GL_SUPPORT
(
NV_TEXTURE_SHADER
)
||
GL_SUPPORT
(
ATI_ENVMAP_BUMPMAP
)
||
GL_SUPPORT
(
ATI_FRAGMENT_SHADER
))
{
return
TRUE
;
}
TRACE_
(
d3d_caps
)(
"[FAILED] - No converted formats on volumes
\n
"
);
...
...
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