Commit 3a1d1515 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use surface_load_location() instead of surface_internal_preload() in…

wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
parent cd9ff09d
......@@ -4834,7 +4834,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
LEAVE_GL();
/* Make sure the surface is loaded and up to date */
surface_internal_preload(dst_surface, SRGB_RGB);
surface_load_location(dst_surface, SFLAG_INTEXTURE, NULL);
surface_bind(dst_surface, gl_info, FALSE);
data.buffer_object = 0;
......
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