Commit 3a8a4b6e authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Create an importlib.

parent 7e0932d6
...@@ -197,6 +197,7 @@ IMPORT_LIBS = \ ...@@ -197,6 +197,7 @@ IMPORT_LIBS = \
cryptnet/libcryptnet.$(IMPLIBEXT) \ cryptnet/libcryptnet.$(IMPLIBEXT) \
cryptui/libcryptui.$(IMPLIBEXT) \ cryptui/libcryptui.$(IMPLIBEXT) \
ctl3d32/libctl3d32.$(IMPLIBEXT) \ ctl3d32/libctl3d32.$(IMPLIBEXT) \
d3d10/libd3d10.$(IMPLIBEXT) \
d3d8/libd3d8.$(IMPLIBEXT) \ d3d8/libd3d8.$(IMPLIBEXT) \
d3d9/libd3d9.$(IMPLIBEXT) \ d3d9/libd3d9.$(IMPLIBEXT) \
d3dim/libd3dim.$(IMPLIBEXT) \ d3dim/libd3dim.$(IMPLIBEXT) \
...@@ -335,6 +336,7 @@ CROSS_IMPLIBS = \ ...@@ -335,6 +336,7 @@ CROSS_IMPLIBS = \
cryptnet/libcryptnet.a \ cryptnet/libcryptnet.a \
cryptui/libcryptui.a \ cryptui/libcryptui.a \
ctl3d32/libctl3d32.a \ ctl3d32/libctl3d32.a \
d3d10/libd3d10.a \
d3d8/libd3d8.a \ d3d8/libd3d8.a \
d3d9/libd3d9.a \ d3d9/libd3d9.a \
d3dim/libd3dim.a \ d3dim/libd3dim.a \
...@@ -516,6 +518,9 @@ cryptui/libcryptui.def cryptui/libcryptui.a: cryptui/cryptui.spec $(WINEBUILD) ...@@ -516,6 +518,9 @@ cryptui/libcryptui.def cryptui/libcryptui.a: cryptui/cryptui.spec $(WINEBUILD)
ctl3d32/libctl3d32.def ctl3d32/libctl3d32.a: ctl3d32/ctl3d32.spec $(WINEBUILD) ctl3d32/libctl3d32.def ctl3d32/libctl3d32.a: ctl3d32/ctl3d32.spec $(WINEBUILD)
@cd ctl3d32 && $(MAKE) `basename $@` @cd ctl3d32 && $(MAKE) `basename $@`
d3d10/libd3d10.def d3d10/libd3d10.a: d3d10/d3d10.spec $(WINEBUILD)
@cd d3d10 && $(MAKE) `basename $@`
d3d8/libd3d8.def d3d8/libd3d8.a: d3d8/d3d8.spec $(WINEBUILD) d3d8/libd3d8.def d3d8/libd3d8.a: d3d8/d3d8.spec $(WINEBUILD)
@cd d3d8 && $(MAKE) `basename $@` @cd d3d8 && $(MAKE) `basename $@`
......
...@@ -3,6 +3,7 @@ TOPOBJDIR = ../.. ...@@ -3,6 +3,7 @@ TOPOBJDIR = ../..
SRCDIR = @srcdir@ SRCDIR = @srcdir@
VPATH = @srcdir@ VPATH = @srcdir@
MODULE = d3d10.dll MODULE = d3d10.dll
IMPORTLIB = d3d10
IMPORTS = dxguid uuid wined3d kernel32 IMPORTS = dxguid uuid wined3d kernel32
C_SRCS = \ C_SRCS = \
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment