Commit 3a9e237b authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3dcompiler: Make D3DAssemble a private export.

parent 3d6569a8
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stdcall -private D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stub DebugSetMute @ stub DebugSetMute
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stub D3DDisassemble10Effect(ptr long ptr) @ stub D3DDisassemble10Effect(ptr long ptr)
......
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stdcall -private D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stub DebugSetMute @ stub DebugSetMute
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stub D3DDisassemble10Effect(ptr long ptr) @ stub D3DDisassemble10Effect(ptr long ptr)
......
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stdcall -private D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stub DebugSetMute @ stub DebugSetMute
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stub D3DCompressShaders @ stub D3DCompressShaders
......
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stdcall -private D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr) @ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr)
@ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr) @ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr)
......
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stdcall -private D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr) @ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr)
@ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr) @ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr)
......
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