Commit 3aa22f47 authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

d3dx9: Implement sampler and texture effect states application.

parent ec6124f1
......@@ -2681,7 +2681,8 @@ HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTA
return D3D_OK;
}
static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, struct d3dx_state *state)
static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
struct d3dx_state *state, int parent_index)
{
IDirect3DDevice9 *device = effect->device;
struct d3dx_parameter *param;
......@@ -2702,10 +2703,46 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
case SC_FVF:
TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
return IDirect3DDevice9_SetFVF(device, *(DWORD *)param_value);
case SC_TEXTURE:
{
UINT unit;
unit = parent_index == -1 ? state->index : parent_index;
TRACE("%s, unit %u, value %p.\n", state_table[state->operation].name, unit,
*(IDirect3DBaseTexture9 **)param_value);
return IDirect3DDevice9_SetTexture(device, unit, *(IDirect3DBaseTexture9 **)param_value);
}
case SC_TEXTURESTAGE:
TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
return IDirect3DDevice9_SetTextureStageState(device, state->index,
state_table[state->operation].op, *(DWORD *)param_value);
case SC_SETSAMPLER:
{
struct d3dx_sampler *sampler;
HRESULT ret, hr;
unsigned int i;
sampler = (struct d3dx_sampler *)param_value;
TRACE("%s, sampler %u, applying %u states.\n", state_table[state->operation].name, state->index,
sampler->state_count);
ret = D3D_OK;
for (i = 0; i < sampler->state_count; i++)
{
hr = d3dx9_apply_state(effect, pass, &sampler->states[i], state->index);
if (FAILED(hr))
ret = hr;
}
return ret;
}
case SC_SAMPLERSTATE:
{
UINT sampler;
sampler = parent_index == -1 ? state->index : parent_index;
TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value);
return IDirect3DDevice9_SetSamplerState(device, sampler, state_table[state->operation].op,
*(DWORD *)param_value);
}
case SC_VERTEXSHADER:
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value);
......@@ -2784,7 +2821,7 @@ static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3
{
HRESULT hr;
hr = d3dx9_apply_state(effect, pass, &pass->states[i]);
hr = d3dx9_apply_state(effect, pass, &pass->states[i], -1);
if (FAILED(hr))
{
WARN("Error applying state, hr %#x.\n", hr);
......
......@@ -2936,7 +2936,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MIPFILTER, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(value == D3DTEXF_LINEAR, "Unexpected sampler 1 mipfilter %u.\n", value);
ok(value == D3DTEXF_LINEAR, "Unexpected sampler 1 mipfilter %u.\n", value);
hr = IDirect3DDevice9_GetTextureStageState(device, 3, D3DTSS_ALPHAOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
......
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