Commit 3aafba2b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Use wined3d_buffer_create() in d3d_device_prepare_vertex_buffer().

parent f181da61
...@@ -3465,15 +3465,22 @@ static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT ...@@ -3465,15 +3465,22 @@ static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT
if (device->vertex_buffer_size < min_size || !device->vertex_buffer) if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
{ {
UINT size = max(device->vertex_buffer_size * 2, min_size); UINT size = max(device->vertex_buffer_size * 2, min_size);
struct wined3d_buffer_desc desc;
struct wined3d_buffer *buffer; struct wined3d_buffer *buffer;
TRACE("Growing vertex buffer to %u bytes\n", size); TRACE("Growing vertex buffer to %u bytes\n", size);
hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, desc.byte_width = size;
WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer); desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
if (FAILED(hr)) desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
NULL, NULL, &ddraw_null_wined3d_parent_ops, &buffer)))
{ {
ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr); ERR("Failed to create vertex buffer, hr %#x.\n", hr);
return hr; return hr;
} }
......
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