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wine
wine-winehq
Commits
3b35b468
Commit
3b35b468
authored
Aug 10, 2020
by
Jacek Caban
Committed by
Alexandre Julliard
Aug 10, 2020
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include: Introduce consoleapi.h.
Signed-off-by:
Jacek Caban
<
jacek@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
49449a9e
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3 changed files
with
87 additions
and
53 deletions
+87
-53
Makefile.in
include/Makefile.in
+1
-0
consoleapi.h
include/consoleapi.h
+85
-0
wincon.h
include/wincon.h
+1
-53
No files found.
include/Makefile.in
View file @
3b35b468
...
...
@@ -74,6 +74,7 @@ SOURCES = \
commoncontrols.idl
\
compobj.h
\
comsvcs.idl
\
consoleapi.h
\
control.idl
\
cor.idl
\
cordebug.idl
\
...
...
include/consoleapi.h
0 → 100644
View file @
3b35b468
/*
* Copyright (C) the Wine project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _APISETCONSOLE_
#define _APISETCONSOLE_
#include <wincontypes.h>
/* Console Mode flags */
#define ENABLE_PROCESSED_INPUT 0x0001
#define ENABLE_LINE_INPUT 0x0002
#define ENABLE_ECHO_INPUT 0x0004
#define ENABLE_WINDOW_INPUT 0x0008
#define ENABLE_MOUSE_INPUT 0x0010
#define ENABLE_INSERT_MODE 0x0020
#define ENABLE_QUICK_EDIT_MODE 0x0040
#define ENABLE_EXTENDED_FLAGS 0x0080
#define ENABLE_AUTO_POSITION 0x0100
#define ENABLE_PROCESSED_OUTPUT 0x01
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
/* handler routine control signal type */
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
typedef
BOOL
(
WINAPI
*
PHANDLER_ROUTINE
)(
DWORD
dwCtrlType
);
typedef
struct
_CONSOLE_READCONSOLE_CONTROL
{
ULONG
nLength
;
ULONG
nInitialChars
;
ULONG
dwCtrlWakeupMask
;
ULONG
dwConsoleKeyState
;
}
CONSOLE_READCONSOLE_CONTROL
,
*
LPCONSOLE_READCONSOLE_CONTROL
;
#ifdef __cplusplus
extern
"C"
{
#endif
WINBASEAPI
BOOL
WINAPI
AllocConsole
(
void
);
WINBASEAPI
BOOL
WINAPI
AttachConsole
(
DWORD
);
WINBASEAPI
BOOL
WINAPI
FreeConsole
(
void
);
WINBASEAPI
UINT
WINAPI
GetConsoleCP
(
void
);
WINBASEAPI
BOOL
WINAPI
GetConsoleMode
(
HANDLE
,
DWORD
*
);
WINBASEAPI
UINT
WINAPI
GetConsoleOutputCP
(
void
);
WINBASEAPI
BOOL
WINAPI
GetNumberOfConsoleInputEvents
(
HANDLE
,
DWORD
*
);
WINBASEAPI
BOOL
WINAPI
PeekConsoleInputA
(
HANDLE
,
PINPUT_RECORD
,
DWORD
,
DWORD
*
);
WINBASEAPI
BOOL
WINAPI
PeekConsoleInputW
(
HANDLE
,
PINPUT_RECORD
,
DWORD
,
DWORD
*
);
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
WINBASEAPI
BOOL
WINAPI
ReadConsoleA
(
HANDLE
,
void
*
,
DWORD
,
DWORD
*
,
void
*
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleW
(
HANDLE
,
void
*
,
DWORD
,
DWORD
*
,
void
*
);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
WINBASEAPI
BOOL
WINAPI
ReadConsoleInputA
(
HANDLE
,
PINPUT_RECORD
,
DWORD
,
DWORD
*
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleInputW
(
HANDLE
,
PINPUT_RECORD
,
DWORD
,
DWORD
*
);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
WINBASEAPI
BOOL
WINAPI
SetConsoleCtrlHandler
(
PHANDLER_ROUTINE
,
BOOL
);
WINBASEAPI
BOOL
WINAPI
SetConsoleMode
(
HANDLE
,
DWORD
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleA
(
HANDLE
,
const
void
*
,
DWORD
,
DWORD
*
,
void
*
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleW
(
HANDLE
,
const
void
*
,
DWORD
,
DWORD
*
,
void
*
);
#define WriteConsole WINELIB_NAME_AW(WriteConsole)
#ifdef __cplusplus
}
#endif
#endif
/* _APISETCONSOLE_ */
include/wincon.h
View file @
3b35b468
...
...
@@ -27,7 +27,7 @@ extern "C" {
#include <wingdi.h>
#endif
#include <
wincontypes
.h>
#include <
consoleapi
.h>
/* AttachConsole special pid value */
#define ATTACH_PARENT_PROCESS ((DWORD) -1)
...
...
@@ -47,29 +47,6 @@ extern "C" {
#define CONSOLE_MOUSE_SELECTION 0x04
#define CONSOLE_MOUSE_DOWN 0x08
/* handler routine control signal type */
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
/* Console Mode flags */
#define ENABLE_PROCESSED_INPUT 0x0001
#define ENABLE_LINE_INPUT 0x0002
#define ENABLE_ECHO_INPUT 0x0004
#define ENABLE_WINDOW_INPUT 0x0008
#define ENABLE_MOUSE_INPUT 0x0010
#define ENABLE_INSERT_MODE 0x0020
#define ENABLE_QUICK_EDIT_MODE 0x0040
#define ENABLE_EXTENDED_FLAGS 0x0080
#define ENABLE_AUTO_POSITION 0x0100
#define ENABLE_PROCESSED_OUTPUT 0x01
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
typedef
BOOL
(
WINAPI
*
PHANDLER_ROUTINE
)(
DWORD
dwCtrlType
);
/* Attributes flags: */
...
...
@@ -120,14 +97,6 @@ typedef struct tagCONSOLE_HISTORY_INFO
DWORD
dwFlags
;
}
CONSOLE_HISTORY_INFO
,
*
LPCONSOLE_HISTORY_INFO
;
typedef
struct
_CONSOLE_READCONSOLE_CONTROL
{
ULONG
nLength
;
ULONG
nInitialChars
;
ULONG
dwCtrlWakeupMask
;
ULONG
dwConsoleKeyState
;
}
CONSOLE_READCONSOLE_CONTROL
,
*
LPCONSOLE_READCONSOLE_CONTROL
;
typedef
struct
tagCONSOLE_SCREEN_BUFFER_INFO
{
COORD
dwSize
;
...
...
@@ -197,8 +166,6 @@ WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
WINBASEAPI
BOOL
WINAPI
AddConsoleAliasA
(
LPSTR
,
LPSTR
,
LPSTR
);
WINBASEAPI
BOOL
WINAPI
AddConsoleAliasW
(
LPWSTR
,
LPWSTR
,
LPWSTR
);
#define AddConsoleAlias WINELIB_NAME_AW(AddConsoleAlias)
WINBASEAPI
BOOL
WINAPI
AllocConsole
(
VOID
);
WINBASEAPI
BOOL
WINAPI
AttachConsole
(
DWORD
);
WINBASEAPI
BOOL
WINAPI
CloseConsoleHandle
(
HANDLE
);
WINBASEAPI
HANDLE
WINAPI
CreateConsoleScreenBuffer
(
DWORD
,
DWORD
,
LPSECURITY_ATTRIBUTES
,
DWORD
,
LPVOID
);
WINBASEAPI
HANDLE
WINAPI
DuplicateConsoleHandle
(
HANDLE
,
DWORD
,
BOOL
,
DWORD
);
...
...
@@ -207,7 +174,6 @@ WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPD
WINBASEAPI
BOOL
WINAPI
FillConsoleOutputCharacterW
(
HANDLE
,
WCHAR
,
DWORD
,
COORD
,
LPDWORD
);
#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
WINBASEAPI
BOOL
WINAPI
FlushConsoleInputBuffer
(
HANDLE
);
WINBASEAPI
BOOL
WINAPI
FreeConsole
(
VOID
);
WINBASEAPI
BOOL
WINAPI
GenerateConsoleCtrlEvent
(
DWORD
,
DWORD
);
WINBASEAPI
DWORD
WINAPI
GetConsoleAliasA
(
LPSTR
,
LPSTR
,
DWORD
,
LPSTR
);
WINBASEAPI
DWORD
WINAPI
GetConsoleAliasW
(
LPWSTR
,
LPWSTR
,
DWORD
,
LPWSTR
);
...
...
@@ -224,7 +190,6 @@ WINBASEAPI DWORD WINAPI GetConsoleAliasExesW(LPWSTR,DWORD);
WINBASEAPI
DWORD
WINAPI
GetConsoleAliasExesLengthA
(
VOID
);
WINBASEAPI
DWORD
WINAPI
GetConsoleAliasExesLengthW
(
VOID
);
#define GetConsoleAliasExesLength WINELIB_NAME_AW(GetConsoleAliasExesLength)
WINBASEAPI
UINT
WINAPI
GetConsoleCP
(
VOID
);
WINBASEAPI
BOOL
WINAPI
GetConsoleCursorInfo
(
HANDLE
,
LPCONSOLE_CURSOR_INFO
);
WINBASEAPI
BOOL
WINAPI
GetConsoleDisplayMode
(
LPDWORD
);
WINBASEAPI
BOOL
WINAPI
GetConsoleHistoryInfo
(
LPCONSOLE_HISTORY_INFO
);
...
...
@@ -232,11 +197,9 @@ WINBASEAPI BOOL WINAPI GetConsoleInputExeNameA(DWORD,LPSTR);
WINBASEAPI
BOOL
WINAPI
GetConsoleInputExeNameW
(
DWORD
,
LPWSTR
);
#define GetConsoleInputExeName WINELIB_NAME_AW(GetConsoleInputExeName)
WINBASEAPI
HANDLE
WINAPI
GetConsoleInputWaitHandle
(
void
);
WINBASEAPI
BOOL
WINAPI
GetConsoleMode
(
HANDLE
,
LPDWORD
);
WINBASEAPI
DWORD
WINAPI
GetConsoleOriginalTitleA
(
LPSTR
,
DWORD
);
WINBASEAPI
DWORD
WINAPI
GetConsoleOriginalTitleW
(
LPWSTR
,
DWORD
);
#define GetConsoleOriginalTitle WINELIB_NAME_AW(GetConsoleOriginalTitle)
WINBASEAPI
UINT
WINAPI
GetConsoleOutputCP
(
VOID
);
WINBASEAPI
DWORD
WINAPI
GetConsoleProcessList
(
LPDWORD
,
DWORD
);
WINBASEAPI
BOOL
WINAPI
GetConsoleScreenBufferInfo
(
HANDLE
,
LPCONSOLE_SCREEN_BUFFER_INFO
);
WINBASEAPI
BOOL
WINAPI
GetConsoleScreenBufferInfoEx
(
HANDLE
,
LPCONSOLE_SCREEN_BUFFER_INFOEX
);
...
...
@@ -245,20 +208,10 @@ WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
WINBASEAPI
HWND
WINAPI
GetConsoleWindow
(
void
);
WINBASEAPI
BOOL
WINAPI
GetCurrentConsoleFont
(
HANDLE
,
BOOL
,
LPCONSOLE_FONT_INFO
);
WINBASEAPI
BOOL
WINAPI
GetNumberOfConsoleInputEvents
(
HANDLE
,
LPDWORD
);
WINBASEAPI
BOOL
WINAPI
GetNumberOfConsoleMouseButtons
(
LPDWORD
);
WINBASEAPI
HANDLE
WINAPI
OpenConsoleA
(
LPCSTR
,
DWORD
,
BOOL
,
DWORD
);
WINBASEAPI
HANDLE
WINAPI
OpenConsoleW
(
LPCWSTR
,
DWORD
,
BOOL
,
DWORD
);
#define OpenConsole WINELIB_NAME_AW(OpenConsole)
WINBASEAPI
BOOL
WINAPI
PeekConsoleInputA
(
HANDLE
,
PINPUT_RECORD
,
DWORD
,
LPDWORD
);
WINBASEAPI
BOOL
WINAPI
PeekConsoleInputW
(
HANDLE
,
PINPUT_RECORD
,
DWORD
,
LPDWORD
);
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
WINBASEAPI
BOOL
WINAPI
ReadConsoleA
(
HANDLE
,
LPVOID
,
DWORD
,
LPDWORD
,
LPVOID
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleW
(
HANDLE
,
LPVOID
,
DWORD
,
LPDWORD
,
LPVOID
);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
WINBASEAPI
BOOL
WINAPI
ReadConsoleInputA
(
HANDLE
,
PINPUT_RECORD
,
DWORD
,
LPDWORD
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleInputW
(
HANDLE
,
PINPUT_RECORD
,
DWORD
,
LPDWORD
);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputA
(
HANDLE
,
LPCHAR_INFO
,
COORD
,
COORD
,
LPSMALL_RECT
);
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputW
(
HANDLE
,
LPCHAR_INFO
,
COORD
,
COORD
,
LPSMALL_RECT
);
#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
...
...
@@ -271,12 +224,10 @@ WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE,const SMALL_RECT *,c
#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
WINBASEAPI
BOOL
WINAPI
SetConsoleActiveScreenBuffer
(
HANDLE
);
WINBASEAPI
BOOL
WINAPI
SetConsoleCP
(
UINT
);
WINBASEAPI
BOOL
WINAPI
SetConsoleCtrlHandler
(
PHANDLER_ROUTINE
,
BOOL
);
WINBASEAPI
BOOL
WINAPI
SetConsoleCursorInfo
(
HANDLE
,
LPCONSOLE_CURSOR_INFO
);
WINBASEAPI
BOOL
WINAPI
SetConsoleCursorPosition
(
HANDLE
,
COORD
);
WINBASEAPI
BOOL
WINAPI
SetConsoleDisplayMode
(
HANDLE
,
DWORD
,
LPCOORD
);
WINBASEAPI
BOOL
WINAPI
SetConsoleHistoryInfo
(
LPCONSOLE_HISTORY_INFO
);
WINBASEAPI
BOOL
WINAPI
SetConsoleMode
(
HANDLE
,
DWORD
);
WINBASEAPI
BOOL
WINAPI
SetConsoleOutputCP
(
UINT
);
WINBASEAPI
BOOL
WINAPI
SetConsoleScreenBufferInfoEx
(
HANDLE
,
LPCONSOLE_SCREEN_BUFFER_INFOEX
);
WINBASEAPI
BOOL
WINAPI
SetConsoleScreenBufferSize
(
HANDLE
,
COORD
);
...
...
@@ -286,9 +237,6 @@ WINBASEAPI BOOL WINAPI SetConsoleTitleW(LPCWSTR);
#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
WINBASEAPI
BOOL
WINAPI
SetConsoleWindowInfo
(
HANDLE
,
BOOL
,
LPSMALL_RECT
);
WINBASEAPI
BOOL
WINAPI
VerifyConsoleIoHandle
(
HANDLE
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleA
(
HANDLE
,
const
void
*
,
DWORD
,
LPDWORD
,
void
*
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleW
(
HANDLE
,
const
void
*
,
DWORD
,
LPDWORD
,
void
*
);
#define WriteConsole WINELIB_NAME_AW(WriteConsole)
WINBASEAPI
BOOL
WINAPI
WriteConsoleInputA
(
HANDLE
,
const
INPUT_RECORD
*
,
DWORD
,
LPDWORD
);
WINBASEAPI
BOOL
WINAPI
WriteConsoleInputW
(
HANDLE
,
const
INPUT_RECORD
*
,
DWORD
,
LPDWORD
);
#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
...
...
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