Commit 3b47e108 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass a texture and sub-resource index to surface_load_sysmem().

parent c1f5b9ac
......@@ -2060,12 +2060,10 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
}
/* Context activation is done by the caller. */
BOOL surface_load_sysmem(struct wined3d_surface *surface,
BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD dst_location)
{
unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_texture *texture = surface->container;
struct wined3d_texture_sub_resource *sub_resource;
sub_resource = &texture->sub_resources[sub_resource_idx];
......@@ -2075,7 +2073,7 @@ BOOL surface_load_sysmem(struct wined3d_surface *surface,
if (is_multisample_location(texture, WINED3D_LOCATION_TEXTURE_RGB))
{
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_RB_RESOLVED);
read_from_framebuffer(surface, context, WINED3D_LOCATION_RB_RESOLVED, dst_location);
read_from_framebuffer(sub_resource->u.surface, context, WINED3D_LOCATION_RB_RESOLVED, dst_location);
return TRUE;
}
else
......@@ -2083,12 +2081,12 @@ BOOL surface_load_sysmem(struct wined3d_surface *surface,
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
/* Download the surface to system memory. */
/* Download the sub-resource to system memory. */
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
wined3d_texture_bind_and_dirtify(texture, context,
!(sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB));
surface_download_data(surface, gl_info, dst_location);
surface_download_data(sub_resource->u.surface, gl_info, dst_location);
++texture->download_count;
return TRUE;
......@@ -2098,12 +2096,12 @@ BOOL surface_load_sysmem(struct wined3d_surface *surface,
if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
&& (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
{
read_from_framebuffer(surface, context, texture->resource.draw_binding, dst_location);
read_from_framebuffer(sub_resource->u.surface, context, texture->resource.draw_binding, dst_location);
return TRUE;
}
FIXME("Can't load surface %p with location flags %s into sysmem.\n",
surface, wined3d_debug_location(sub_resource->locations));
FIXME("Can't load texture %p, %u with location flags %s into sysmem.\n",
texture, sub_resource_idx, wined3d_debug_location(sub_resource->locations));
return FALSE;
}
......
......@@ -1803,7 +1803,7 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_USER_MEMORY:
case WINED3D_LOCATION_SYSMEM:
case WINED3D_LOCATION_BUFFER:
return surface_load_sysmem(surface, context, location);
return texture2d_load_sysmem(texture, sub_resource_idx, context, location);
case WINED3D_LOCATION_DRAWABLE:
return surface_load_drawable(surface, context);
......
......@@ -3234,6 +3234,9 @@ static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wi
return max(1, texture->pow2_height >> level);
}
BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context) DECLSPEC_HIDDEN;
void wined3d_texture_bind(struct wined3d_texture *texture,
......@@ -3343,8 +3346,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
BOOL surface_load_renderbuffer(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
BOOL surface_load_sysmem(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
BOOL surface_load_texture(struct wined3d_surface *surface,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
......
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