Commit 3b6cbaeb authored by David Adam's avatar David Adam Committed by Alexandre Julliard

d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows.

parent c88860a2
...@@ -855,7 +855,6 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, C ...@@ -855,7 +855,6 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, C
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
if (!pm) return D3DERR_INVALIDCALL;
D3DXMatrixMultiply(&This->stack[This->current], &This->stack[This->current], pm); D3DXMatrixMultiply(&This->stack[This->current], &This->stack[This->current], pm);
return D3D_OK; return D3D_OK;
......
...@@ -1519,9 +1519,6 @@ static void test_matrix_stack(void) ...@@ -1519,9 +1519,6 @@ static void test_matrix_stack(void)
ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr); ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n"); ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
hr = ID3DXMatrixStack_MultMatrix(stack, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = ID3DXMatrixStack_MultMatrixLocal(stack, NULL); hr = ID3DXMatrixStack_MultMatrixLocal(stack, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
......
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