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wine
wine-winehq
Commits
3cc2d639
Commit
3cc2d639
authored
Mar 21, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 21, 2014
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Plain Diff
d3d9/tests: Use a separate device for x8l8v8u8_test().
parent
d1d40bfa
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1 changed file
with
49 additions
and
26 deletions
+49
-26
visual.c
dlls/d3d9/tests/visual.c
+49
-26
No files found.
dlls/d3d9/tests/visual.c
View file @
3cc2d639
...
...
@@ -5066,15 +5066,20 @@ static void texkill_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release
(
shader
);
}
static
void
x8l8v8u8_test
(
IDirect3DDevice9
*
device
)
static
void
x8l8v8u8_test
(
void
)
{
IDirect3D9
*
d3d9
;
HRESULT
hr
;
IDirect3DTexture9
*
texture
;
IDirect3DPixelShader9
*
shader
;
IDirect3DPixelShader9
*
shader2
;
IDirect3DPixelShader9
*
shader
;
IDirect3DTexture9
*
texture
;
IDirect3DDevice9
*
device
;
D3DLOCKED_RECT
lr
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
DWORD
color
;
HWND
window
;
HRESULT
hr
;
static
const
DWORD
shader_code
[]
=
{
0xffff0101
,
/* ps_1_1 */
...
...
@@ -5089,29 +5094,46 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
0x00000001
,
0x800f0000
,
0xb0ff0000
,
/* mov r0, t0.w */
0x0000ffff
/* end */
};
float
quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
5
,
0
.
5
,
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
5
,
0
.
5
,
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
5
,
0
.
5
,
1
.
0
,
1
.
0
,
0
.
1
,
0
.
5
,
0
.
5
,
static
const
float
quad
[]
=
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
5
f
,
0
.
5
f
,
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0
.
5
f
,
0
.
5
f
,
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
5
f
,
0
.
5
f
,
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0
.
5
f
,
0
.
5
f
,
};
memset
(
&
lr
,
0
,
sizeof
(
lr
));
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d9
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_X8L8V8U8
);
IDirect3D9_Release
(
d3d9
);
if
(
FAILED
(
hr
))
{
skip
(
"
No D3DFMT_X8L8V8U8 support
\n
"
);
return
;
}
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"
Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff0000
,
0
.
0
,
0
);
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
PixelShaderVersion
<
D3DPS_VERSION
(
1
,
1
))
{
skip
(
"No ps_1_1 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
if
(
FAILED
(
IDirect3D9_CheckDeviceFormat
(
d3d
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_X8L8V8U8
)))
{
skip
(
"No D3DFMT_X8L8V8U8 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff0000
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_X8L8V8U8
,
D3DPOOL_MANAGED
,
&
texture
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture failed (%08x)
\n
"
,
hr
);
memset
(
&
lr
,
0
,
sizeof
(
lr
));
hr
=
IDirect3DTexture9_LockRect
(
texture
,
0
,
&
lr
,
NULL
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture9_LockRect failed (%08x)
\n
"
,
hr
);
*
((
DWORD
*
)
lr
.
pBits
)
=
0x11ca3141
;
...
...
@@ -5163,13 +5185,14 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed (%08x)
\n
"
,
hr
);
IDirect3DPixelShader9_Release
(
shader
);
IDirect3DPixelShader9_Release
(
shader2
);
IDirect3DTexture9_Release
(
texture
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
autogen_mipmap_test
(
IDirect3DDevice9
*
device
)
...
...
@@ -15995,13 +16018,13 @@ START_TEST(visual)
texbem_test
(
device_ptr
);
texdepth_test
(
device_ptr
);
texkill_test
(
device_ptr
);
x8l8v8u8_test
(
device_ptr
);
}
else
skip
(
"No ps_1_1 support
\n
"
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
x8l8v8u8_test
();
volume_v16u16_test
();
constant_clamp_ps_test
();
cnd_test
();
...
...
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