Commit 3cc2d639 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Use a separate device for x8l8v8u8_test().

parent d1d40bfa
......@@ -5066,15 +5066,20 @@ static void texkill_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release(shader);
}
static void x8l8v8u8_test(IDirect3DDevice9 *device)
static void x8l8v8u8_test(void)
{
IDirect3D9 *d3d9;
HRESULT hr;
IDirect3DTexture9 *texture;
IDirect3DPixelShader9 *shader;
IDirect3DPixelShader9 *shader2;
IDirect3DPixelShader9 *shader;
IDirect3DTexture9 *texture;
IDirect3DDevice9 *device;
D3DLOCKED_RECT lr;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
HWND window;
HRESULT hr;
static const DWORD shader_code[] =
{
0xffff0101, /* ps_1_1 */
......@@ -5089,29 +5094,46 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
0x00000001, 0x800f0000, 0xb0ff0000, /* mov r0, t0.w */
0x0000ffff /* end */
};
float quad[] = {
-1.0, -1.0, 0.1, 0.5, 0.5,
1.0, -1.0, 0.1, 0.5, 0.5,
-1.0, 1.0, 0.1, 0.5, 0.5,
1.0, 1.0, 0.1, 0.5, 0.5,
static const float quad[] =
{
-1.0f, -1.0f, 0.1f, 0.5f, 0.5f,
-1.0f, 1.0f, 0.1f, 0.5f, 0.5f,
1.0f, -1.0f, 0.1f, 0.5f, 0.5f,
1.0f, 1.0f, 0.1f, 0.5f, 0.5f,
};
memset(&lr, 0, sizeof(lr));
IDirect3DDevice9_GetDirect3D(device, &d3d9);
hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, D3DFMT_X8L8V8U8);
IDirect3D9_Release(d3d9);
if(FAILED(hr)) {
skip("No D3DFMT_X8L8V8U8 support\n");
return;
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1))
{
skip("No ps_1_1 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_X8L8V8U8)))
{
skip("No D3DFMT_X8L8V8U8 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_X8L8V8U8, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (%08x)\n", hr);
memset(&lr, 0, sizeof(lr));
hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed (%08x)\n", hr);
*((DWORD *) lr.pBits) = 0x11ca3141;
......@@ -5163,13 +5185,14 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
IDirect3DPixelShader9_Release(shader);
IDirect3DPixelShader9_Release(shader2);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void autogen_mipmap_test(IDirect3DDevice9 *device)
......@@ -15995,13 +16018,13 @@ START_TEST(visual)
texbem_test(device_ptr);
texdepth_test(device_ptr);
texkill_test(device_ptr);
x8l8v8u8_test(device_ptr);
}
else skip("No ps_1_1 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
x8l8v8u8_test();
volume_v16u16_test();
constant_clamp_ps_test();
cnd_test();
......
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