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wine
wine-winehq
Commits
3d226df3
Commit
3d226df3
authored
Oct 29, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 29, 2013
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wined3d: Avoid initializing some more variables.
parent
61770be5
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state.c
dlls/wined3d/state.c
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dlls/wined3d/state.c
View file @
3d226df3
...
...
@@ -821,16 +821,16 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
DWORD
onesided_enable
;
DWORD
twosided_enable
;
GLint
func
=
GL_ALWAYS
;
GLint
func_ccw
=
GL_ALWAYS
;
GLint
ref
=
0
;
GLuint
mask
=
0
;
GLint
stencilFail
=
GL_KEEP
;
GLint
depthFail
=
GL_KEEP
;
GLint
stencilPass
=
GL_KEEP
;
GLint
stencil
Fail_ccw
=
GL_KEEP
;
GLint
depthFail
_ccw
=
GL_KEEP
;
GLint
stencilPass_ccw
=
GL_KEEP
;
GLint
func
;
GLint
func_ccw
;
GLint
ref
;
GLuint
mask
;
GLint
stencilFail
;
GLint
stencilFail_ccw
;
GLint
stencilPass
;
GLint
stencil
Pass_ccw
;
GLint
depthFail
;
GLint
depthFail_ccw
;
/* No stencil test without a stencil buffer. */
if
(
!
state
->
fb
->
depth_stencil
)
...
...
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