Commit 3d78a77f authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Use a separate device for fixed_function_bumpmap_test().

parent f3a898a8
......@@ -8929,15 +8929,21 @@ done:
DestroyWindow(window);
}
static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
static void fixed_function_bumpmap_test(void)
{
HRESULT hr;
DWORD color;
int i;
D3DCAPS9 caps;
BOOL L6V5U5_supported = FALSE;
IDirect3DTexture9 *tex1, *tex2;
IDirect3DVertexDeclaration9 *vertex_declaration;
IDirect3DTexture9 *texture, *tex1, *tex2;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
BOOL L6V5U5_supported;
float scale, offset;
IDirect3D9 *d3d;
unsigned int i;
D3DCOLOR color;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
static const float quad[][7] =
{
......@@ -8946,45 +8952,48 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
{ 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
};
static const D3DVERTEXELEMENT9 decl_elements[] = {
static const D3DVERTEXELEMENT9 decl_elements[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END()
};
/* use asymmetric matrix to test loading */
float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
float scale, offset;
static const float bumpenvmat[4] = {0.0f, 0.5f, -0.5f, 0.0f};
IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
IDirect3DTexture9 *texture = NULL;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
if(!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)) {
if (!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP))
{
skip("D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests\n");
IDirect3DDevice9_Release(device);
goto done;
}
/* This check is disabled, some Windows drivers do not handle
* D3DUSAGE_QUERY_LEGACYBUMPMAP properly. They report that it is not
* supported, but after that bump mapping works properly. So just test if
* the format is generally supported, and check the BUMPENVMAP flag. */
L6V5U5_supported = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_L6V5U5));
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_V8U8)))
{
skip("D3DFMT_V8U8 not supported for legacy bump mapping\n");
IDirect3DDevice9_Release(device);
return;
} else {
/* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
* They report that it is not supported, but after that bump mapping works properly. So just test
* if the format is generally supported, and check the BUMPENVMAP flag
*/
IDirect3D9 *d3d9;
IDirect3DDevice9_GetDirect3D(device, &d3d9);
hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
D3DRTYPE_TEXTURE, D3DFMT_L6V5U5);
L6V5U5_supported = SUCCEEDED(hr);
hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
D3DRTYPE_TEXTURE, D3DFMT_V8U8);
IDirect3D9_Release(d3d9);
if(FAILED(hr)) {
skip("D3DFMT_V8U8 not supported for legacy bump mapping\n");
return;
}
}
/* Generate the textures */
......@@ -9019,10 +9028,9 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff00ff, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
......@@ -9065,16 +9073,15 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
IDirect3DTexture9_Release(texture); /* To destroy it */
}
if(!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)) {
skip("D3DTOP_BUMPENVMAPLUMINANCE not supported, skipping\n");
goto cleanup;
}
if(L6V5U5_supported == FALSE) {
skip("L6V5U5_supported not supported, skipping D3DTOP_BUMPENVMAPLUMINANCE test\n");
goto cleanup;
if (!L6V5U5_supported || !(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE))
{
skip("L6V5U5 / D3DTOP_BUMPENVMAPLUMINANCE not supported, skipping tests.\n");
IDirect3DVertexDeclaration9_Release(vertex_declaration);
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0, 0x8);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
/* This test only tests the luminance part. The bumpmapping part was already tested above and
* would only make this test more complicated
......@@ -9172,23 +9179,14 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 1, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
IDirect3DTexture9_Release(tex1);
IDirect3DTexture9_Release(tex2);
cleanup:
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void stencil_cull_test(void)
......@@ -16522,11 +16520,11 @@ START_TEST(visual)
autogen_mipmap_test(device_ptr);
fixed_function_decl_test(device_ptr);
conditional_np2_repeat_test(device_ptr);
fixed_function_bumpmap_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
fixed_function_bumpmap_test();
pointsize_test();
tssargtemp_test();
np2_stretch_rect_test();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment