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wine
wine-winehq
Commits
3d78a77f
Commit
3d78a77f
authored
Apr 07, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 07, 2014
Browse files
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Plain Diff
d3d9/tests: Use a separate device for fixed_function_bumpmap_test().
parent
f3a898a8
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1 changed file
with
56 additions
and
58 deletions
+56
-58
visual.c
dlls/d3d9/tests/visual.c
+56
-58
No files found.
dlls/d3d9/tests/visual.c
View file @
3d78a77f
...
...
@@ -8929,15 +8929,21 @@ done:
DestroyWindow
(
window
);
}
static
void
fixed_function_bumpmap_test
(
IDirect3DDevice9
*
device
)
static
void
fixed_function_bumpmap_test
(
void
)
{
HRESULT
hr
;
DWORD
color
;
int
i
;
D3DCAPS9
caps
;
BOOL
L6V5U5_supported
=
FALSE
;
IDirect3DTexture9
*
tex1
,
*
tex2
;
IDirect3DVertexDeclaration9
*
vertex_declaration
;
IDirect3DTexture9
*
texture
,
*
tex1
,
*
tex2
;
D3DLOCKED_RECT
locked_rect
;
IDirect3DDevice9
*
device
;
BOOL
L6V5U5_supported
;
float
scale
,
offset
;
IDirect3D9
*
d3d
;
unsigned
int
i
;
D3DCOLOR
color
;
ULONG
refcount
;
D3DCAPS9
caps
;
HWND
window
;
HRESULT
hr
;
static
const
float
quad
[][
7
]
=
{
...
...
@@ -8946,45 +8952,48 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
};
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
0
},
{
0
,
20
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
1
},
D3DDECL_END
()
};
/* use asymmetric matrix to test loading */
float
bumpenvmat
[
4
]
=
{
0
.
0
,
0
.
5
,
-
0
.
5
,
0
.
0
};
float
scale
,
offset
;
static
const
float
bumpenvmat
[
4
]
=
{
0
.
0
f
,
0
.
5
f
,
-
0
.
5
f
,
0
.
0
f
};
IDirect3DVertexDeclaration9
*
vertex_declaration
=
NULL
;
IDirect3DTexture9
*
texture
=
NULL
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
memset
(
&
caps
,
0
,
sizeof
(
caps
));
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_GetDeviceCaps failed hr=%08x
\n
"
,
hr
);
if
(
!
(
caps
.
TextureOpCaps
&
D3DTEXOPCAPS_BUMPENVMAP
))
{
if
(
!
(
caps
.
TextureOpCaps
&
D3DTEXOPCAPS_BUMPENVMAP
))
{
skip
(
"D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
/* This check is disabled, some Windows drivers do not handle
* D3DUSAGE_QUERY_LEGACYBUMPMAP properly. They report that it is not
* supported, but after that bump mapping works properly. So just test if
* the format is generally supported, and check the BUMPENVMAP flag. */
L6V5U5_supported
=
SUCCEEDED
(
IDirect3D9_CheckDeviceFormat
(
d3d
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_L6V5U5
));
if
(
FAILED
(
IDirect3D9_CheckDeviceFormat
(
d3d
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_V8U8
)))
{
skip
(
"D3DFMT_V8U8 not supported for legacy bump mapping
\n
"
);
IDirect3DDevice9_Release
(
device
);
return
;
}
else
{
/* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
* They report that it is not supported, but after that bump mapping works properly. So just test
* if the format is generally supported, and check the BUMPENVMAP flag
*/
IDirect3D9
*
d3d9
;
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d9
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_L6V5U5
);
L6V5U5_supported
=
SUCCEEDED
(
hr
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_V8U8
);
IDirect3D9_Release
(
d3d9
);
if
(
FAILED
(
hr
))
{
skip
(
"D3DFMT_V8U8 not supported for legacy bump mapping
\n
"
);
return
;
}
}
/* Generate the textures */
...
...
@@ -9019,10 +9028,9 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff00ff
,
0
.
0
,
0
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff00ff
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements
,
&
vertex_declaration
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
vertex_declaration
);
...
...
@@ -9065,16 +9073,15 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
IDirect3DTexture9_Release
(
texture
);
/* To destroy it */
}
if
(
!
(
caps
.
TextureOpCaps
&
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
))
{
skip
(
"D3DTOP_BUMPENVMAPLUMINANCE not supported, skipping
\n
"
);
goto
cleanup
;
}
if
(
L6V5U5_supported
==
FALSE
)
{
skip
(
"L6V5U5_supported not supported, skipping D3DTOP_BUMPENVMAPLUMINANCE test
\n
"
);
goto
cleanup
;
if
(
!
L6V5U5_supported
||
!
(
caps
.
TextureOpCaps
&
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
))
{
skip
(
"L6V5U5 / D3DTOP_BUMPENVMAPLUMINANCE not supported, skipping tests.
\n
"
);
IDirect3DVertexDeclaration9_Release
(
vertex_declaration
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x00000000
,
0
.
0
,
0x8
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0x00000000
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
/* This test only tests the luminance part. The bumpmapping part was already tested above and
* would only make this test more complicated
...
...
@@ -9172,23 +9179,14 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (%08x)
\n
"
,
hr
);
IDirect3DTexture9_Release
(
tex1
);
IDirect3DTexture9_Release
(
tex2
);
cleanup:
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_MODULATE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed (%08x)
\n
"
,
hr
);
IDirect3DVertexDeclaration9_Release
(
vertex_declaration
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
stencil_cull_test
(
void
)
...
...
@@ -16522,11 +16520,11 @@ START_TEST(visual)
autogen_mipmap_test
(
device_ptr
);
fixed_function_decl_test
(
device_ptr
);
conditional_np2_repeat_test
(
device_ptr
);
fixed_function_bumpmap_test
(
device_ptr
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
fixed_function_bumpmap_test
();
pointsize_test
();
tssargtemp_test
();
np2_stretch_rect_test
();
...
...
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