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wine
wine-winehq
Commits
3e3141da
Commit
3e3141da
authored
Oct 19, 2008
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Oct 20, 2008
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wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL.
parent
47372928
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volume.c
dlls/wined3d/volume.c
+3
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dlls/wined3d/volume.c
View file @
3e3141da
...
@@ -328,6 +328,8 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int
...
@@ -328,6 +328,8 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int
glDesc
->
glFormat
,
glDesc
->
glFormat
,
glDesc
->
glType
,
glDesc
->
glType
,
This
->
resource
.
allocatedMemory
);
This
->
resource
.
allocatedMemory
);
ENTER_GL
();
GL_EXTCALL
(
glTexImage3DEXT
(
GL_TEXTURE_3D
,
GL_EXTCALL
(
glTexImage3DEXT
(
GL_TEXTURE_3D
,
gl_level
,
gl_level
,
glDesc
->
glInternal
,
glDesc
->
glInternal
,
...
@@ -339,6 +341,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int
...
@@ -339,6 +341,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int
glDesc
->
glType
,
glDesc
->
glType
,
This
->
resource
.
allocatedMemory
));
This
->
resource
.
allocatedMemory
));
checkGLcall
(
"glTexImage3D"
);
checkGLcall
(
"glTexImage3D"
);
LEAVE_GL
();
/* When adding code releasing This->resource.allocatedMemory to save data keep in mind that
/* When adding code releasing This->resource.allocatedMemory to save data keep in mind that
* GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by default if supported(GL_APPLE_client_storage).
* GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by default if supported(GL_APPLE_client_storage).
...
...
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