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wine
wine-winehq
Commits
3ea66d60
Commit
3ea66d60
authored
Jun 10, 2009
by
Rico Schüller
Committed by
Alexandre Julliard
Jun 11, 2009
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wined3d: Don't allow a negative lock_count in buffer_Unmap.
parent
9e5d07bb
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buffer.c
dlls/wined3d/buffer.c
+10
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dlls/wined3d/buffer.c
View file @
3ea66d60
...
@@ -985,6 +985,16 @@ static HRESULT STDMETHODCALLTYPE buffer_Unmap(IWineD3DBuffer *iface)
...
@@ -985,6 +985,16 @@ static HRESULT STDMETHODCALLTYPE buffer_Unmap(IWineD3DBuffer *iface)
TRACE
(
"(%p)
\n
"
,
This
);
TRACE
(
"(%p)
\n
"
,
This
);
/* In the case that the number of Unmap calls > the
* number of Map calls, d3d returns always D3D_OK.
* This is also needed to prevent Map from returning garbage on
* the next call (this will happen if the lock_count is < 0). */
if
(
This
->
lock_count
==
0
)
{
TRACE
(
"Unmap called without a previous Map call!
\n
"
);
return
WINED3D_OK
;
}
if
(
InterlockedDecrement
(
&
This
->
lock_count
))
if
(
InterlockedDecrement
(
&
This
->
lock_count
))
{
{
/* Delay loading the buffer until everything is unlocked */
/* Delay loading the buffer until everything is unlocked */
...
...
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