Commit 3ed94329 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Use Map and Unmap for index buffers.

Just a change in name to prepare for the next patch
parent dc80a3ed
......@@ -161,7 +161,7 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 ifac
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
hr = IWineD3DIndexBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
......@@ -172,7 +172,7 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 if
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
hr = IWineD3DIndexBuffer_Unmap(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
......
......@@ -162,7 +162,7 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 ifac
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
hr = IWineD3DIndexBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
......@@ -173,7 +173,7 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 if
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
hr = IWineD3DIndexBuffer_Unmap(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
......
......@@ -4271,11 +4271,11 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
* or a SetData-Method for the index buffer, which
* overrides the index buffer data with our pointer.
*/
hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
0 /* OffSetToLock */,
IndexCount * sizeof(WORD),
(BYTE **) &LockedIndices,
0 /* Flags */);
hr = IWineD3DIndexBuffer_Map(This->indexbuffer,
0 /* OffSetToLock */,
IndexCount * sizeof(WORD),
(BYTE **) &LockedIndices,
0 /* Flags */);
assert(IndexCount < 0x100000);
if(hr != D3D_OK)
{
......@@ -4284,7 +4284,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
return hr;
}
memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
hr = IWineD3DIndexBuffer_Unmap(This->indexbuffer);
if(hr != D3D_OK)
{
ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
......
......@@ -1091,7 +1091,7 @@ static WINED3DRESOURCETYPE STDMETHODCALLTYPE IWineD3DIndexBufferImpl_GetType(IWi
/* IWineD3DIndexBuffer methods */
static HRESULT STDMETHODCALLTYPE IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface,
static HRESULT STDMETHODCALLTYPE IWineD3DIndexBufferImpl_Map(IWineD3DIndexBuffer *iface,
UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags)
{
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
......@@ -1128,7 +1128,7 @@ static HRESULT STDMETHODCALLTYPE IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffe
return WINED3D_OK;
}
static HRESULT STDMETHODCALLTYPE IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface)
static HRESULT STDMETHODCALLTYPE IWineD3DIndexBufferImpl_Unmap(IWineD3DIndexBuffer *iface)
{
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
ULONG locks = InterlockedDecrement(&This->lockcount);
......@@ -1193,7 +1193,7 @@ const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl =
IWineD3DIndexBufferImpl_UnLoad,
IWineD3DIndexBufferImpl_GetType,
/* IWineD3DIndexBuffer methods */
IWineD3DIndexBufferImpl_Lock,
IWineD3DIndexBufferImpl_Unlock,
IWineD3DIndexBufferImpl_Map,
IWineD3DIndexBufferImpl_Unmap,
IWineD3DIndexBufferImpl_GetDesc,
};
......@@ -2346,13 +2346,13 @@ interface IWineD3DRendertargetView : IWineD3DBase
]
interface IWineD3DIndexBuffer : IWineD3DResource
{
HRESULT Lock(
HRESULT Map(
[in] UINT offset,
[in] UINT size,
[out] BYTE **data,
[in] DWORD flags
);
HRESULT Unlock(
HRESULT Unmap(
);
HRESULT GetDesc(
[out] WINED3DBUFFER_DESC *desc
......
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