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wine
wine-winehq
Commits
3fa8f4ec
Commit
3fa8f4ec
authored
Feb 18, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 18, 2015
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Plain Diff
wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param().
parent
e46bdc28
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1 changed file
with
7 additions
and
7 deletions
+7
-7
glsl_shader.c
dlls/wined3d/glsl_shader.c
+7
-7
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dlls/wined3d/glsl_shader.c
View file @
3fa8f4ec
...
...
@@ -1758,28 +1758,28 @@ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *i
}
else
{
char
param_str
[
200
];
shader_glsl_gen_modifier
(
wined3d_src
->
modifiers
,
glsl_src
->
reg_name
,
swizzle_str
,
param_str
);
char
reg_name
[
200
];
switch
(
wined3d_src
->
reg
.
data_type
)
{
case
WINED3D_DATA_FLOAT
:
sprintf
(
glsl_src
->
param_str
,
"%s"
,
param_str
);
sprintf
(
reg_name
,
"%s"
,
glsl_src
->
reg_name
);
break
;
case
WINED3D_DATA_INT
:
sprintf
(
glsl_src
->
param_str
,
"floatBitsToInt(%s)"
,
param_str
);
sprintf
(
reg_name
,
"floatBitsToInt(%s)"
,
glsl_src
->
reg_name
);
break
;
case
WINED3D_DATA_RESOURCE
:
case
WINED3D_DATA_SAMPLER
:
case
WINED3D_DATA_UINT
:
sprintf
(
glsl_src
->
param_str
,
"floatBitsToUint(%s)"
,
param_str
);
sprintf
(
reg_name
,
"floatBitsToUint(%s)"
,
glsl_src
->
reg_name
);
break
;
default:
FIXME
(
"Unhandled data type %#x.
\n
"
,
wined3d_src
->
reg
.
data_type
);
sprintf
(
glsl_src
->
param_str
,
"%s"
,
param_str
);
sprintf
(
reg_name
,
"%s"
,
glsl_src
->
reg_name
);
break
;
}
shader_glsl_gen_modifier
(
wined3d_src
->
modifiers
,
reg_name
,
swizzle_str
,
glsl_src
->
param_str
);
}
}
...
...
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