Commit 41a76b95 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Add some missing locking to IDirect3DDevice9Impl_EndStateBlock().

Found by Michael Stefaniuc & Coccinelle.
parent 14b063a1
...@@ -1551,7 +1551,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *ifa ...@@ -1551,7 +1551,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *ifa
if (!object) if (!object)
{ {
ERR("Failed to allocate stateblock memory.\n"); ERR("Failed to allocate stateblock memory.\n");
wined3d_mutex_lock();
IWineD3DStateBlock_Release(wined3d_stateblock); IWineD3DStateBlock_Release(wined3d_stateblock);
wined3d_mutex_unlock();
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
} }
...@@ -1559,7 +1561,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *ifa ...@@ -1559,7 +1561,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *ifa
if (FAILED(hr)) if (FAILED(hr))
{ {
WARN("Failed to initialize stateblock, hr %#x.\n", hr); WARN("Failed to initialize stateblock, hr %#x.\n", hr);
wined3d_mutex_lock();
IWineD3DStateBlock_Release(wined3d_stateblock); IWineD3DStateBlock_Release(wined3d_stateblock);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);
return hr; return hr;
} }
......
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