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wine
wine-winehq
Commits
41e5478c
Commit
41e5478c
authored
Feb 11, 2006
by
Jan Zerebecki
Committed by
Alexandre Julliard
Feb 11, 2006
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wined3d: Extend debug_d3drenderstate with missing states.
parent
ea0e7b33
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utils.c
dlls/wined3d/utils.c
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dlls/wined3d/utils.c
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41e5478c
...
@@ -238,6 +238,39 @@ const char* debug_d3drenderstate(DWORD state) {
...
@@ -238,6 +238,39 @@ const char* debug_d3drenderstate(DWORD state) {
D3DSTATE_TO_STR
(
WINED3DRS_BLENDOP
);
D3DSTATE_TO_STR
(
WINED3DRS_BLENDOP
);
D3DSTATE_TO_STR
(
WINED3DRS_POSITIONDEGREE
);
D3DSTATE_TO_STR
(
WINED3DRS_POSITIONDEGREE
);
D3DSTATE_TO_STR
(
WINED3DRS_NORMALDEGREE
);
D3DSTATE_TO_STR
(
WINED3DRS_NORMALDEGREE
);
D3DSTATE_TO_STR
(
WINED3DRS_SCISSORTESTENABLE
);
D3DSTATE_TO_STR
(
WINED3DRS_SLOPESCALEDEPTHBIAS
);
D3DSTATE_TO_STR
(
WINED3DRS_ANTIALIASEDLINEENABLE
);
D3DSTATE_TO_STR
(
WINED3DRS_MINTESSELLATIONLEVEL
);
D3DSTATE_TO_STR
(
WINED3DRS_MAXTESSELLATIONLEVEL
);
D3DSTATE_TO_STR
(
WINED3DRS_ADAPTIVETESS_X
);
D3DSTATE_TO_STR
(
WINED3DRS_ADAPTIVETESS_Y
);
D3DSTATE_TO_STR
(
WINED3DRS_ADAPTIVETESS_Z
);
D3DSTATE_TO_STR
(
WINED3DRS_ADAPTIVETESS_W
);
D3DSTATE_TO_STR
(
WINED3DRS_ENABLEADAPTIVETESSELLATION
);
D3DSTATE_TO_STR
(
WINED3DRS_TWOSIDEDSTENCILMODE
);
D3DSTATE_TO_STR
(
WINED3DRS_CCW_STENCILFAIL
);
D3DSTATE_TO_STR
(
WINED3DRS_CCW_STENCILZFAIL
);
D3DSTATE_TO_STR
(
WINED3DRS_CCW_STENCILPASS
);
D3DSTATE_TO_STR
(
WINED3DRS_CCW_STENCILFUNC
);
D3DSTATE_TO_STR
(
WINED3DRS_COLORWRITEENABLE1
);
D3DSTATE_TO_STR
(
WINED3DRS_COLORWRITEENABLE2
);
D3DSTATE_TO_STR
(
WINED3DRS_COLORWRITEENABLE3
);
D3DSTATE_TO_STR
(
WINED3DRS_BLENDFACTOR
);
D3DSTATE_TO_STR
(
WINED3DRS_SRGBWRITEENABLE
);
D3DSTATE_TO_STR
(
WINED3DRS_DEPTHBIAS
);
D3DSTATE_TO_STR
(
WINED3DRS_WRAP8
);
D3DSTATE_TO_STR
(
WINED3DRS_WRAP9
);
D3DSTATE_TO_STR
(
WINED3DRS_WRAP10
);
D3DSTATE_TO_STR
(
WINED3DRS_WRAP11
);
D3DSTATE_TO_STR
(
WINED3DRS_WRAP12
);
D3DSTATE_TO_STR
(
WINED3DRS_WRAP13
);
D3DSTATE_TO_STR
(
WINED3DRS_WRAP14
);
D3DSTATE_TO_STR
(
WINED3DRS_WRAP15
);
D3DSTATE_TO_STR
(
WINED3DRS_SEPARATEALPHABLENDENABLE
);
D3DSTATE_TO_STR
(
WINED3DRS_SRCBLENDALPHA
);
D3DSTATE_TO_STR
(
WINED3DRS_DESTBLENDALPHA
);
D3DSTATE_TO_STR
(
WINED3DRS_BLENDOPALPHA
);
#undef D3DSTATE_TO_STR
#undef D3DSTATE_TO_STR
default:
default:
FIXME
(
"Unrecognized %lu render state!
\n
"
,
state
);
FIXME
(
"Unrecognized %lu render state!
\n
"
,
state
);
...
...
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