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wine
wine-winehq
Commits
422e0ba1
Commit
422e0ba1
authored
Aug 30, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 11, 2007
Browse files
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Plain Diff
wined3d: texkill ignores the .w only in ps 1.x.
parent
86567133
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Showing
5 changed files
with
189 additions
and
3 deletions
+189
-3
visual.c
dlls/d3d9/tests/visual.c
+150
-0
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+24
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+13
-1
pixelshader.c
dlls/wined3d/pixelshader.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/d3d9/tests/visual.c
View file @
422e0ba1
...
@@ -2571,6 +2571,155 @@ static void texdepth_test(IDirect3DDevice9 *device)
...
@@ -2571,6 +2571,155 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %s
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %s
\n
"
,
DXGetErrorString9
(
hr
));
}
}
static
void
texkill_test
(
IDirect3DDevice9
*
device
)
{
IDirect3DPixelShader9
*
shader
;
HRESULT
hr
;
DWORD
color
;
const
float
vertex
[]
=
{
/* bottom top right left */
-
1
.
0
,
-
1
.
0
,
1
.
0
,
-
0
.
1
,
0
.
9
,
0
.
9
,
-
0
.
1
,
1
.
0
,
-
1
.
0
,
0
.
0
,
0
.
9
,
-
0
.
1
,
0
.
9
,
-
0
.
1
,
-
1
.
0
,
1
.
0
,
1
.
0
,
-
0
.
1
,
0
.
9
,
-
0
.
1
,
0
.
9
,
1
.
0
,
1
.
0
,
0
.
0
,
0
.
9
,
-
0
.
1
,
-
0
.
1
,
0
.
9
,
};
DWORD
shader_code_11
[]
=
{
0xffff0101
,
/* ps_1_1 */
0x00000051
,
0xa00f0000
,
0x3f800000
,
0x00000000
,
0x00000000
,
0x3f800000
,
/* def c0, 1.0, 0.0, 0.0, 1.0 */
0x00000041
,
0xb00f0000
,
/* texkill t0 */
0x00000001
,
0x800f0000
,
0xa0e40000
,
/* mov r0, c0 */
0x0000ffff
/* end */
};
DWORD
shader_code_20
[]
=
{
0xffff0200
,
/* ps_2_0 */
0x0200001f
,
0x80000000
,
0xb00f0000
,
/* dcl t0 */
0x05000051
,
0xa00f0000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
/* def c0, 0.0, 0.0, 1.0, 1.0 */
0x01000041
,
0xb00f0000
,
/* texkill t0 */
0x02000001
,
0x800f0800
,
0xa0e40000
,
/* mov oC0, c0 */
0x0000ffff
/* end */
};
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff00ff00
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code_11
,
&
shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene returned %s
\n
"
,
DXGetErrorString9
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEXCOORDSIZE4
(
0
)
|
D3DFVF_TEX1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetFVF returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
vertex
,
7
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene returned %s
\n
"
,
DXGetErrorString9
(
hr
));
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
color
=
getPixelColor
(
device
,
63
,
46
);
ok
(
color
==
0x0000ff00
,
"Pixel 63/46 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
66
,
46
);
ok
(
color
==
0x0000ff00
,
"Pixel 66/64 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
63
,
49
);
ok
(
color
==
0x0000ff00
,
"Pixel 63/49 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
66
,
49
);
ok
(
color
==
0x00ff0000
,
"Pixel 66/49 has color %08x, expected 0x00ff0000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
578
,
46
);
ok
(
color
==
0x0000ff00
,
"Pixel 578/46 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
575
,
46
);
ok
(
color
==
0x0000ff00
,
"Pixel 575/64 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
578
,
49
);
ok
(
color
==
0x0000ff00
,
"Pixel 578/49 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
575
,
49
);
ok
(
color
==
0x00ff0000
,
"Pixel 575/49 has color %08x, expected 0x00ff0000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
63
,
430
);
ok
(
color
==
0x0000ff00
,
"Pixel 578/46 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
63
,
433
);
ok
(
color
==
0x0000ff00
,
"Pixel 575/64 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
66
,
433
);
ok
(
color
==
0x00ff0000
,
"Pixel 578/49 has color %08x, expected 0x00ff0000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
66
,
430
);
ok
(
color
==
0x00ff0000
,
"Pixel 575/49 has color %08x, expected 0x00ff0000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
578
,
430
);
ok
(
color
==
0x0000ff00
,
"Pixel 578/46 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
578
,
433
);
ok
(
color
==
0x0000ff00
,
"Pixel 575/64 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
575
,
433
);
ok
(
color
==
0x00ff0000
,
"Pixel 578/49 has color %08x, expected 0x00ff0000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
575
,
430
);
ok
(
color
==
0x00ff0000
,
"Pixel 575/49 has color %08x, expected 0x00ff0000
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader returned %s
\n
"
,
DXGetErrorString9
(
hr
));
IDirect3DPixelShader9_Release
(
shader
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code_20
,
&
shader
);
if
(
FAILED
(
hr
))
{
skip
(
"Failed to create 2.0 test shader, most likely not supported
\n
"
);
return
;
}
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene returned %s
\n
"
,
DXGetErrorString9
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
vertex
,
7
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene returned %s
\n
"
,
DXGetErrorString9
(
hr
));
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
color
=
getPixelColor
(
device
,
63
,
46
);
ok
(
color
==
0x00ffff00
,
"Pixel 63/46 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
66
,
46
);
ok
(
color
==
0x00ffff00
,
"Pixel 66/64 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
63
,
49
);
ok
(
color
==
0x00ffff00
,
"Pixel 63/49 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
66
,
49
);
ok
(
color
==
0x000000ff
,
"Pixel 66/49 has color %08x, expected 0x000000ff
\n
"
,
color
);
color
=
getPixelColor
(
device
,
578
,
46
);
ok
(
color
==
0x00ffff00
,
"Pixel 578/46 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
575
,
46
);
ok
(
color
==
0x00ffff00
,
"Pixel 575/64 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
578
,
49
);
ok
(
color
==
0x00ffff00
,
"Pixel 578/49 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
575
,
49
);
ok
(
color
==
0x000000ff
,
"Pixel 575/49 has color %08x, expected 0x000000ff
\n
"
,
color
);
color
=
getPixelColor
(
device
,
63
,
430
);
ok
(
color
==
0x00ffff00
,
"Pixel 578/46 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
63
,
433
);
ok
(
color
==
0x00ffff00
,
"Pixel 575/64 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
66
,
433
);
ok
(
color
==
0x00ffff00
,
"Pixel 578/49 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
66
,
430
);
ok
(
color
==
0x000000ff
,
"Pixel 575/49 has color %08x, expected 0x000000ff
\n
"
,
color
);
color
=
getPixelColor
(
device
,
578
,
430
);
ok
(
color
==
0x00ffff00
,
"Pixel 578/46 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
578
,
433
);
ok
(
color
==
0x00ffff00
,
"Pixel 575/64 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
575
,
433
);
ok
(
color
==
0x00ffff00
,
"Pixel 578/49 has color %08x, expected 0x00ffff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
575
,
430
);
ok
(
color
==
0x000000ff
,
"Pixel 575/49 has color %08x, expected 0x000000ff
\n
"
,
color
);
}
START_TEST
(
visual
)
START_TEST
(
visual
)
{
{
IDirect3DDevice9
*
device_ptr
;
IDirect3DDevice9
*
device_ptr
;
...
@@ -2666,6 +2815,7 @@ START_TEST(visual)
...
@@ -2666,6 +2815,7 @@ START_TEST(visual)
{
{
texbem_test
(
device_ptr
);
texbem_test
(
device_ptr
);
texdepth_test
(
device_ptr
);
texdepth_test
(
device_ptr
);
texkill_test
(
device_ptr
);
}
}
else
skip
(
"No ps_1_1 support
\n
"
);
else
skip
(
"No ps_1_1 support
\n
"
);
...
...
dlls/wined3d/arb_program_shader.c
View file @
422e0ba1
...
@@ -652,8 +652,31 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
...
@@ -652,8 +652,31 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
}
}
}
}
void
pshader_hw_tex
(
SHADER_OPCODE_ARG
*
arg
)
{
void
pshader_hw_texkill
(
SHADER_OPCODE_ARG
*
arg
)
{
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
arg
->
shader
;
DWORD
hex_version
=
This
->
baseShader
.
hex_version
;
SHADER_BUFFER
*
buffer
=
arg
->
buffer
;
char
reg_dest
[
40
];
/* No swizzles are allowed in d3d's texkill. PS 1.x ignores the 4th component as documented,
* but >= 2.0 honors it(undocumented, but tested by the d3d9 testsuit)
*/
pshader_get_register_name
(
arg
->
dst
,
reg_dest
);
if
(
hex_version
>=
WINED3DPS_VERSION
(
2
,
0
))
{
/* The arb backend doesn't claim ps 2.0 support, but try to eat what the app feeds to us */
shader_addline
(
buffer
,
"KIL %s;
\n
"
,
reg_dest
);
}
else
{
/* ARB fp doesn't like swizzles on the parameter of the KIL instruction. To mask the 4th component,
* copy the register into our general purpose TMP variable, overwrite .w and pass TMP to KIL
*/
shader_addline
(
buffer
,
"MOV TMP, %s;
\n
"
,
reg_dest
);
shader_addline
(
buffer
,
"MOV TMP.w, one.w;
\n
"
,
reg_dest
);
shader_addline
(
buffer
,
"KIL TMP;
\n
"
,
reg_dest
);
}
}
void
pshader_hw_tex
(
SHADER_OPCODE_ARG
*
arg
)
{
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
arg
->
shader
;
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
arg
->
shader
;
DWORD
dst
=
arg
->
dst
;
DWORD
dst
=
arg
->
dst
;
...
...
dlls/wined3d/glsl_shader.c
View file @
422e0ba1
...
@@ -2037,10 +2037,22 @@ void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg) {
...
@@ -2037,10 +2037,22 @@ void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg) {
/** Process the WINED3DSIO_TEXKILL instruction in GLSL.
/** Process the WINED3DSIO_TEXKILL instruction in GLSL.
* If any of the first 3 components are < 0, discard this pixel */
* If any of the first 3 components are < 0, discard this pixel */
void
pshader_glsl_texkill
(
SHADER_OPCODE_ARG
*
arg
)
{
void
pshader_glsl_texkill
(
SHADER_OPCODE_ARG
*
arg
)
{
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
arg
->
shader
;
DWORD
hex_version
=
This
->
baseShader
.
hex_version
;
glsl_dst_param_t
dst_param
;
glsl_dst_param_t
dst_param
;
/* The argument is a destination parameter, and no writemasks are allowed */
shader_glsl_add_dst_param
(
arg
,
arg
->
dst
,
0
,
&
dst_param
);
shader_glsl_add_dst_param
(
arg
,
arg
->
dst
,
0
,
&
dst_param
);
shader_addline
(
arg
->
buffer
,
"if (any(lessThan(%s.xyz, vec3(0.0)))) discard;
\n
"
,
dst_param
.
reg_name
);
if
((
hex_version
>=
WINED3DPS_VERSION
(
2
,
0
)))
{
/* 2.0 shaders compare all 4 components in texkill */
shader_addline
(
arg
->
buffer
,
"if (any(lessThan(%s.xyzw, vec4(0.0)))) discard;
\n
"
,
dst_param
.
reg_name
);
}
else
{
/* 1.X shaders only compare the first 3 components, propably due to the nature of the texkill
* instruction as a tex* instruction, and phase, which kills all a / w components. Even if all
* 4 components are defined, only the first 3 are used
*/
shader_addline
(
arg
->
buffer
,
"if (any(lessThan(%s.xyz, vec3(0.0)))) discard;
\n
"
,
dst_param
.
reg_name
);
}
}
}
/** Process the WINED3DSIO_DP2ADD instruction in GLSL.
/** Process the WINED3DSIO_DP2ADD instruction in GLSL.
...
...
dlls/wined3d/pixelshader.c
View file @
422e0ba1
...
@@ -218,7 +218,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
...
@@ -218,7 +218,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
/* Texture */
/* Texture */
{
WINED3DSIO_TEXCOORD
,
"texcoord"
,
"undefined"
,
1
,
1
,
pshader_hw_texcoord
,
pshader_glsl_texcoord
,
0
,
WINED3DPS_VERSION
(
1
,
3
)},
{
WINED3DSIO_TEXCOORD
,
"texcoord"
,
"undefined"
,
1
,
1
,
pshader_hw_texcoord
,
pshader_glsl_texcoord
,
0
,
WINED3DPS_VERSION
(
1
,
3
)},
{
WINED3DSIO_TEXCOORD
,
"texcrd"
,
"undefined"
,
1
,
2
,
pshader_hw_texcoord
,
pshader_glsl_texcoord
,
WINED3DPS_VERSION
(
1
,
4
),
WINED3DPS_VERSION
(
1
,
4
)},
{
WINED3DSIO_TEXCOORD
,
"texcrd"
,
"undefined"
,
1
,
2
,
pshader_hw_texcoord
,
pshader_glsl_texcoord
,
WINED3DPS_VERSION
(
1
,
4
),
WINED3DPS_VERSION
(
1
,
4
)},
{
WINED3DSIO_TEXKILL
,
"texkill"
,
"KIL"
,
1
,
1
,
pshader_hw_
map2g
l
,
pshader_glsl_texkill
,
WINED3DPS_VERSION
(
1
,
0
),
WINED3DPS_VERSION
(
3
,
0
)},
{
WINED3DSIO_TEXKILL
,
"texkill"
,
"KIL"
,
1
,
1
,
pshader_hw_
texkil
l
,
pshader_glsl_texkill
,
WINED3DPS_VERSION
(
1
,
0
),
WINED3DPS_VERSION
(
3
,
0
)},
{
WINED3DSIO_TEX
,
"tex"
,
"undefined"
,
1
,
1
,
pshader_hw_tex
,
pshader_glsl_tex
,
0
,
WINED3DPS_VERSION
(
1
,
3
)},
{
WINED3DSIO_TEX
,
"tex"
,
"undefined"
,
1
,
1
,
pshader_hw_tex
,
pshader_glsl_tex
,
0
,
WINED3DPS_VERSION
(
1
,
3
)},
{
WINED3DSIO_TEX
,
"texld"
,
"undefined"
,
1
,
2
,
pshader_hw_tex
,
pshader_glsl_tex
,
WINED3DPS_VERSION
(
1
,
4
),
WINED3DPS_VERSION
(
1
,
4
)},
{
WINED3DSIO_TEX
,
"texld"
,
"undefined"
,
1
,
2
,
pshader_hw_tex
,
pshader_glsl_tex
,
WINED3DPS_VERSION
(
1
,
4
),
WINED3DPS_VERSION
(
1
,
4
)},
{
WINED3DSIO_TEX
,
"texld"
,
"undefined"
,
1
,
3
,
pshader_hw_tex
,
pshader_glsl_tex
,
WINED3DPS_VERSION
(
2
,
0
),
-
1
},
{
WINED3DSIO_TEX
,
"texld"
,
"undefined"
,
1
,
3
,
pshader_hw_tex
,
pshader_glsl_tex
,
WINED3DPS_VERSION
(
2
,
0
),
-
1
},
...
...
dlls/wined3d/wined3d_private.h
View file @
422e0ba1
...
@@ -1786,6 +1786,7 @@ extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
...
@@ -1786,6 +1786,7 @@ extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
extern
void
pshader_hw_texm3x3spec
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_texm3x3spec
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_texm3x3vspec
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_texm3x3vspec
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_texdepth
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_texdepth
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_texkill
(
SHADER_OPCODE_ARG
*
arg
);
/* ARB vertex shader prototypes */
/* ARB vertex shader prototypes */
extern
void
vshader_hw_map2gl
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
vshader_hw_map2gl
(
SHADER_OPCODE_ARG
*
arg
);
...
...
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