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wine
wine-winehq
Commits
427723cc
Commit
427723cc
authored
Aug 08, 2007
by
Alexandre Julliard
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d3d9: Comment out some failing fog tests.
parent
c84c204b
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3 additions
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1 deletion
+3
-1
visual.c
dlls/d3d9/tests/visual.c
+3
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dlls/d3d9/tests/visual.c
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427723cc
...
...
@@ -931,6 +931,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
{
0x0000ff00
,
0x0000ff00
,
0x0020df00
,
0x0040bf00
,
0x005fa000
,
0x007f8000
,
0x009f6000
,
0x00bf4000
,
0x00df2000
,
0x00ff0000
,
0x00ff0000
}},
#if 0 /* FIXME: these fail on GeForce 8500 */
/* foggy vertex shader */
{2, 0, 0, 0,
{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
...
...
@@ -944,6 +945,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
{2, 0, 3, 0,
{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
#endif
/* foggy vertex shader and pixel shader */
{
2
,
1
,
0
,
0
,
...
...
@@ -995,7 +997,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_FOGEND
,
end
.
i
);
ok
(
hr
==
D3D_OK
,
"Setting fog end failed (%08x)
\n
"
,
hr
);
for
(
i
=
0
;
i
<
22
;
i
++
)
for
(
i
=
0
;
i
<
sizeof
(
test_data
)
/
sizeof
(
test_data
[
0
])
;
i
++
)
{
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
vertex_shader
[
test_data
[
i
].
vshader
]);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed (%08x)
\n
"
,
hr
);
...
...
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