Commit 42b0c6ea authored by Huw Davies's avatar Huw Davies Committed by Alexandre Julliard

riched20: Make it possible to perform point -> char conversion while holding a context.

parent 530c546a
...@@ -142,6 +142,7 @@ void ME_CheckCharOffsets(ME_TextEditor *editor) DECLSPEC_HIDDEN; ...@@ -142,6 +142,7 @@ void ME_CheckCharOffsets(ME_TextEditor *editor) DECLSPEC_HIDDEN;
void ME_PropagateCharOffset(ME_DisplayItem *p, int shift) DECLSPEC_HIDDEN; void ME_PropagateCharOffset(ME_DisplayItem *p, int shift) DECLSPEC_HIDDEN;
/* this one accounts for 1/2 char tolerance */ /* this one accounts for 1/2 char tolerance */
int ME_CharFromPointCursor(ME_TextEditor *editor, int cx, ME_Run *run) DECLSPEC_HIDDEN; int ME_CharFromPointCursor(ME_TextEditor *editor, int cx, ME_Run *run) DECLSPEC_HIDDEN;
int ME_PointFromCharContext(ME_Context *c, ME_Run *pRun, int nOffset) DECLSPEC_HIDDEN;
int ME_PointFromChar(ME_TextEditor *editor, ME_Run *pRun, int nOffset) DECLSPEC_HIDDEN; int ME_PointFromChar(ME_TextEditor *editor, ME_Run *pRun, int nOffset) DECLSPEC_HIDDEN;
int ME_CanJoinRuns(const ME_Run *run1, const ME_Run *run2) DECLSPEC_HIDDEN; int ME_CanJoinRuns(const ME_Run *run1, const ME_Run *run2) DECLSPEC_HIDDEN;
void ME_JoinRuns(ME_TextEditor *editor, ME_DisplayItem *p) DECLSPEC_HIDDEN; void ME_JoinRuns(ME_TextEditor *editor, ME_DisplayItem *p) DECLSPEC_HIDDEN;
......
...@@ -487,44 +487,57 @@ static void ME_GetTextExtent(ME_Context *c, LPCWSTR szText, int nChars, ME_Style ...@@ -487,44 +487,57 @@ static void ME_GetTextExtent(ME_Context *c, LPCWSTR szText, int nChars, ME_Style
} }
/****************************************************************************** /******************************************************************************
* ME_PointFromChar * ME_PointFromCharContext
* *
* Returns a run-relative pixel position given a run-relative character * Returns a run-relative pixel position given a run-relative character
* position (character offset) * position (character offset)
*/ */
int ME_PointFromChar(ME_TextEditor *editor, ME_Run *pRun, int nOffset) int ME_PointFromCharContext(ME_Context *c, ME_Run *pRun, int nOffset)
{ {
SIZE size; SIZE size;
ME_Context c;
ME_String *mask_text = NULL; ME_String *mask_text = NULL;
WCHAR *str; WCHAR *str;
ME_InitContext(&c, editor, ITextHost_TxGetDC(editor->texthost));
if (pRun->nFlags & MERF_GRAPHICS) if (pRun->nFlags & MERF_GRAPHICS)
{ {
if (nOffset) if (nOffset)
ME_GetOLEObjectSize(&c, pRun, &size); ME_GetOLEObjectSize(c, pRun, &size);
ME_DestroyContext(&c);
return nOffset != 0; return nOffset != 0;
} else if (pRun->nFlags & MERF_ENDPARA) { } else if (pRun->nFlags & MERF_ENDPARA) {
nOffset = 0; nOffset = 0;
} }
if (editor->cPasswordMask) if (c->editor->cPasswordMask)
{ {
mask_text = ME_MakeStringR(editor->cPasswordMask, pRun->len); mask_text = ME_MakeStringR(c->editor->cPasswordMask, pRun->len);
str = mask_text->szData; str = mask_text->szData;
} }
else else
str = get_text( pRun, 0 ); str = get_text( pRun, 0 );
ME_GetTextExtent(&c, str, nOffset, pRun->style, &size); ME_GetTextExtent(c, str, nOffset, pRun->style, &size);
ME_DestroyContext(&c);
ME_DestroyString( mask_text ); ME_DestroyString( mask_text );
return size.cx; return size.cx;
} }
/****************************************************************************** /******************************************************************************
* ME_PointFromChar
*
* Calls ME_PointFromCharContext after first creating a context.
*/
int ME_PointFromChar(ME_TextEditor *editor, ME_Run *pRun, int nOffset)
{
ME_Context c;
int ret;
ME_InitContext(&c, editor, ITextHost_TxGetDC(editor->texthost));
ret = ME_PointFromCharContext( &c, pRun, nOffset );
ME_DestroyContext(&c);
return ret;
}
/******************************************************************************
* ME_GetRunSizeCommon * ME_GetRunSizeCommon
* *
* Finds width, height, ascent and descent of a run, up to given character * Finds width, height, ascent and descent of a run, up to given character
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment