Commit 42cc080f authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

wined3d: Fix its vs it's typos.

parent 817302b5
...@@ -1374,7 +1374,7 @@ static const char *shader_arb_get_modifier(const struct wined3d_shader_instructi ...@@ -1374,7 +1374,7 @@ static const char *shader_arb_get_modifier(const struct wined3d_shader_instructi
mod = ins->dst[0].modifiers; mod = ins->dst[0].modifiers;
/* Silently ignore PARTIALPRECISION if its not supported */ /* Silently ignore PARTIALPRECISION if it's not supported */
if(priv->target_version == ARB) mod &= ~WINED3DSPDM_PARTIALPRECISION; if(priv->target_version == ARB) mod &= ~WINED3DSPDM_PARTIALPRECISION;
if(mod & WINED3DSPDM_MSAMPCENTROID) if(mod & WINED3DSPDM_MSAMPCENTROID)
...@@ -7237,7 +7237,7 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb ...@@ -7237,7 +7237,7 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
* | 0.5 | 0.5 | * | 0.5 | 0.5 |
* *
* So it appears as if there are 4 chroma images, but in fact the odd rows * So it appears as if there are 4 chroma images, but in fact the odd rows
* in the chroma images are in the same row as the even ones. So its is * in the chroma images are in the same row as the even ones. So it is
* kinda tricky to read * kinda tricky to read
* *
* When reading from rectangle textures, keep in mind that the input y coordinates * When reading from rectangle textures, keep in mind that the input y coordinates
......
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