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wine
wine-winehq
Commits
4460006f
Commit
4460006f
authored
Aug 17, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 17, 2015
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d2d1: Only draw if the geometry has any faces in d2d_d3d_render_target_FillGeometry().
parent
20ad2e39
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1 changed file
with
24 additions
and
21 deletions
+24
-21
render_target.c
dlls/d2d1/render_target.c
+24
-21
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dlls/d2d1/render_target.c
View file @
4460006f
...
...
@@ -713,32 +713,35 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarg
return
;
}
buffer_desc
.
ByteWidth
=
geometry_impl
->
face_count
*
sizeof
(
*
geometry_impl
->
faces
);
buffer_desc
.
BindFlags
=
D3D10_BIND_INDEX_BUFFER
;
buffer_data
.
pSysMem
=
geometry_impl
->
faces
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
ib
)))
if
(
geometry_impl
->
face_count
)
{
WARN
(
"Failed to create index buffer, hr %#x.
\n
"
,
hr
);
goto
done
;
}
buffer_desc
.
ByteWidth
=
geometry_impl
->
face_count
*
sizeof
(
*
geometry_impl
->
faces
);
buffer_desc
.
BindFlags
=
D3D10_BIND_INDEX_BUFFER
;
buffer_data
.
pSysMem
=
geometry_impl
->
faces
;
buffer_desc
.
ByteWidth
=
geometry_impl
->
vertex_count
*
sizeof
(
*
geometry_impl
->
vertices
);
buffer_desc
.
BindFlags
=
D3D10_BIND_VERTEX_BUFFER
;
buffer_data
.
pSysMem
=
geometry_impl
->
vertices
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
ib
)))
{
WARN
(
"Failed to create index buffer, hr %#x.
\n
"
,
hr
);
goto
done
;
}
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
vb
)))
{
ERR
(
"Failed to create vertex buffer, hr %#x.
\n
"
,
hr
);
ID3D10Buffer_Release
(
ib
);
goto
done
;
}
buffer_desc
.
ByteWidth
=
geometry_impl
->
vertex_count
*
sizeof
(
*
geometry_impl
->
vertices
);
buffer_desc
.
BindFlags
=
D3D10_BIND_VERTEX_BUFFER
;
buffer_data
.
pSysMem
=
geometry_impl
->
vertices
;
d2d_draw
(
render_target
,
D2D_SHAPE_TYPE_TRIANGLE
,
ib
,
3
*
geometry_impl
->
face_count
,
vb
,
sizeof
(
*
geometry_impl
->
vertices
),
vs_cb
,
ps_cb
,
brush_impl
);
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
vb
)))
{
ERR
(
"Failed to create vertex buffer, hr %#x.
\n
"
,
hr
);
ID3D10Buffer_Release
(
ib
);
goto
done
;
}
ID3D10Buffer_Release
(
vb
);
ID3D10Buffer_Release
(
ib
);
d2d_draw
(
render_target
,
D2D_SHAPE_TYPE_TRIANGLE
,
ib
,
3
*
geometry_impl
->
face_count
,
vb
,
sizeof
(
*
geometry_impl
->
vertices
),
vs_cb
,
ps_cb
,
brush_impl
);
ID3D10Buffer_Release
(
vb
);
ID3D10Buffer_Release
(
ib
);
}
if
(
geometry_impl
->
bezier_count
)
{
...
...
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