Commit 44e6c6b6 authored by Markus Amsler's avatar Markus Amsler Committed by Alexandre Julliard

d3d8: Use correct COM macros.

parent 61087377
......@@ -138,8 +138,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface,
hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
if (hr == D3D_OK && pWineD3D != NULL)
{
IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
IWineD3D_Release(pWineD3D);
} else {
FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
*ppD3D8 = NULL;
......@@ -678,8 +678,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 i
hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
if (hr == D3D_OK && pRenderTarget != NULL) {
IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
IWineD3DSurface_Release(pRenderTarget);
} else {
FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
*ppRenderTarget = NULL;
......@@ -700,8 +700,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDE
hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
if(hr == D3D_OK && pZStencilSurface != NULL){
IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
IWineD3DSurface_Release(pZStencilSurface);
}else{
FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
*ppZStencilSurface = NULL;
......@@ -1315,8 +1315,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, I
rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
if (D3D_OK == rc && NULL != retIndexData) {
IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
IWineD3DVertexBuffer_Release(retIndexData);
IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
IWineD3DIndexBuffer_Release(retIndexData);
} else {
if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
*ppIndexData = NULL;
......
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