Commit 459d3764 authored by Jacek Caban's avatar Jacek Caban Committed by Alexandre Julliard

server: Support waiting on console input handles.

parent 2b205a6d
......@@ -1024,7 +1024,6 @@ static void test_wait(HANDLE input, HANDLE orig_output)
res = WaitForSingleObject(orig_output, 0);
ok(res == WAIT_TIMEOUT, "WaitForSingleObject returned %x\n", res);
status = NtWaitForSingleObject(input, FALSE, &zero);
todo_wine
ok(status == STATUS_TIMEOUT || broken(status == STATUS_ACCESS_DENIED /* win2k8 */),
"NtWaitForSingleObject returned %x\n", status);
status = NtWaitForSingleObject(output, FALSE, &zero);
......@@ -1043,7 +1042,6 @@ static void test_wait(HANDLE input, HANDLE orig_output)
res = WaitForSingleObject(orig_output, 0);
ok(!res, "WaitForSingleObject returned %x\n", res);
status = NtWaitForSingleObject(input, FALSE, &zero);
todo_wine
ok(!status || broken(status == STATUS_ACCESS_DENIED /* win2k8 */),
"NtWaitForSingleObject returned %x\n", status);
status = NtWaitForSingleObject(output, FALSE, &zero);
......
......@@ -54,6 +54,7 @@ struct history_line
struct console_input
{
struct object obj; /* object header */
int signaled; /* is console signaled */
int num_proc; /* number of processes attached to this console */
struct thread *renderer; /* console renderer thread */
struct screen_buffer *active; /* active screen buffer */
......@@ -67,6 +68,7 @@ struct console_input
static void console_input_dump( struct object *obj, int verbose );
static void console_input_destroy( struct object *obj );
static int console_input_signaled( struct object *obj, struct wait_queue_entry *entry );
static struct fd *console_input_get_fd( struct object *obj );
static struct object *console_input_lookup_name( struct object *obj, struct unicode_str *name, unsigned int attr );
static struct object *console_input_open_file( struct object *obj, unsigned int access,
......@@ -77,9 +79,9 @@ static const struct object_ops console_input_ops =
sizeof(struct console_input), /* size */
console_input_dump, /* dump */
no_get_type, /* get_type */
no_add_queue, /* add_queue */
NULL, /* remove_queue */
NULL, /* signaled */
add_queue, /* add_queue */
remove_queue, /* remove_queue */
console_input_signaled, /* signaled */
no_satisfied, /* satisfied */
no_signal, /* signal */
console_input_get_fd, /* get_fd */
......@@ -338,6 +340,12 @@ static const struct fd_ops console_connection_fd_ops =
static struct list screen_buffer_list = LIST_INIT(screen_buffer_list);
static int console_input_signaled( struct object *obj, struct wait_queue_entry *entry )
{
struct console_input *console = (struct console_input*)obj;
return console->signaled;
}
static struct fd *console_input_get_fd( struct object* obj )
{
struct console_input *console_input = (struct console_input*)obj;
......@@ -358,6 +366,7 @@ static struct object *create_console_input(void)
return NULL;
console_input->renderer = NULL;
console_input->signaled = 0;
console_input->num_proc = 0;
console_input->active = NULL;
console_input->server = NULL;
......@@ -1195,6 +1204,13 @@ DECL_HANDLER(get_next_console_request)
if (req->signal) set_event( server->console->event);
else reset_event( server->console->event );
if (!req->signal) server->console->signaled = 0;
else if (!server->console->signaled)
{
server->console->signaled = 1;
wake_up( &server->console->obj, 0 );
}
if (req->read)
{
/* set result of current pending ioctl */
......
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