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wine
wine-winehq
Commits
4987ffff
Commit
4987ffff
authored
Sep 10, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 10, 2008
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wined3d: Correct a comment.
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27b8f719
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
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4987ffff
...
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@@ -3672,7 +3672,7 @@ static void shader_glsl_generate_vshader(IWineD3DVertexShader *iface, SHADER_BUF
*
* Basically we want (in homogeneous coordinates) z = z * 2 - 1. However, shaders are run
* before the homogeneous divide, so we have to take the w into account: z = ((z / w) * 2 - 1) * w,
* which is the same as z = z
/
2 - w.
* which is the same as z = z
*
2 - w.
*/
shader_addline
(
buffer
,
"gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
\n
"
);
...
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